Posts tagged as ‘variations’

Posted in Misc. poker games at 3:58 am on 28 Sep 2009

10 Heart

The poker game called Chicago is one of the most popular card games in Sweden today. Relying on the keeping of score instead of the placing of bets, it is suitable even for environments such as schools, where gambling is often prohibited. The game exists in countless versions, so here a (somewhat arbitrarily chosen) basic game will be followed by a number of possible variations.

Hand scores

The backbone of the game is that each poker hand has its own point value, as given in this table:

One pair – 1 point.
Two pair – 2 points.
Three of a kind – 3 points.
Straight – 4 points.
Flush – 5 points.
Full House – 6 points.
Four of a kind – 7 points (but see Variations below).
Straight flush – 8 points (but see Variations below).

Basic rules

Chicago is played with a standard 52-card deck. Each player is dealt five cards. The objective is to reach 52 points.

Exchanges and hand scoring

The players are allowed to exchange any number of their cards. If a player chooses to exchange one card only, he may choose “one up”, meaning that he is dealt one card faced up, which he can either accept, or instead take the next card unseen. After the exchanges, the player with the best hand (and only one player) gets points for his hand. Then follows another round of exchanges, but no hand scoring.

The game

Now, the first player begins by playing one card. Ordinary whist rules apply, but the players keep their cards collected by themselves. The player who wins the last trick gets 5 points. Also, the player with the best hand (whether it is the same player or not) gets points for his hand.

Chicago

After the second exchange, any player can choose to play Chicago. In this case, he pledges himself to win all the tricks of the game. If he does, he is awarded 15 points, but if he fails, the penalty is just as harsh: -15 points.

Variations

  • Sometimes, a player given five cards below ten (either inclusive or exclusive) is allowed to replace them before the exchanges begin.
  • Some play with 3 exchanges instead of 2. Then of course, scoring for hands will be made after both the first and the second exchange.
  • Some do not use the “one up” rule.
  • Often, one wants to give higher rewards than 7 or 8 points for Four of a kind and Straight flush respectively. There are several ways to achieve this, most notably by elevating the player immediately to 52 points, or lowering either all players or one player of the holder’s choice to 0 points, or a combination of these. Holding a Royal flush usually means immediate victory.
  • The confusion is great as to what scores are appointed in the case of Chicago. Some will argue that no player will get any points at all besides the +15 or -15, whilst others will allow almost any points. The +5 for the game, however, can never be stacked with the +15 for Chicago.
  • Some prescribe that any player with 45 points or more is not allowed to replace any cards.
  • Some require that after (and not in the same hand as) a player reaches 52 points, he must win the game once more before he actually wins. This handles the possibility that more than one player reach 52 points in the same hand.

This guide is licensed under the GNU Free Documentation License. It uses material from the Wikipedia.

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Posted in Misc. poker games at 6:55 am on 27 Aug 2009

Blind man’s bluff is a version of poker which is unconventional in that each person sees the cards of all players except his own.

The standard version (also called Indian poker) is simply high card. Each player is dealt one card which he places on his forehead facing outwards, and a round of betting occurs, as players attempt to guess if they have the highest card based on what they see around them.

Other versions (forehead stud) are variations on stud poker, in which one or more of the hole cards is hidden from its owner, but shown to all other players, as above.

During its coverage of the 2004 World Series of Poker, ESPN showed a Blind Man’s Bluff version of Texas hold’em. You can try finding versions of Blind Man’s Bluff on the internet in an online casino.

This guide is licensed under the GNU Free Documentation License. It uses material from the Wikipedia.

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Posted in Poker betting at 1:58 am on 11 Aug 2009

Jack

Most fixed limit games are played with a four bet maximum. This means that in a given betting round, there can be no more than three raises, meaning that on the betting round, only four bets of the given limit have been made.

Consider this example in a $20/$40 game, during a $20 round with three players that proceeds as follows:

  • Player A bets $20.
  • Player B puts in another bet, raises another $20, making it $40 to play.
  • Player C puts in a third bet, raising another $20 on that, thus making it $60 to play.
  • Player A puts in the fourth bet (she is usually said to cap the betting).
Once Player A has made her final bet, Players B and C may only call another three and two bets (respectively); they may not raise again because the betting is capped.

A common exception in this rule practiced in some card rooms is to allow unlimited raising when a pot is played heads up (when only two players remain). Usually, this has occurred because all other players have folded, and only two remain. Many card rooms will permit these two players to re-raise each other until one player is all in.

Some variations do exist for this exception. For example, some card rooms require that the pot became heads up before the third bet has entered the pot on that betting round. It is widely believed that this variation exists to prevent two colluding players from raising a third player out of the pot.

This exception to the four bet maximum has been observed in nearly all card rooms in the USA. It has never been observed in Internet card rooms.

In some card rooms, there is a five bet maximum instead of four.

This guide is licensed under the GNU Free Documentation License. It uses material from the Wikipedia.

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Posted in Misc. poker games at 11:49 am on 16 Jun 2009

Guts is quite different from most other poker games (in fact classifying it as a poker game at all is somewhat questionable). Rather than the customary rounds of betting followed by a single showdown, guts features multiple rounds, each of which consist of the decision to be “in” or “out”, and each of which contains a showdown. Only the players who stay “in” participate in the showdown. In the most common version, the player who stays in with the best hand receives the current pot, while all other players who stayed in must match the pot. (For example, if the pot is $5 and three people stay in, then one player will receive the $5 pot and two players will be forced to add $5 each to the pot, thus doubling it.) Then the hand is re-dealt, and all players (even those who were “out” in the last round) can participate again. The game ends when only a single player has the guts to stay “in”, and thus the pot is taken without replenishment.

Each player’s hand usually consists of a reduced poker hand of either 2 or 3 cards. The cards are ranked as in regular 5-card poker, but in some variations straights and flushes count and in some they do not.

Another variation is for three-card guts. The hands are ranked as follows: Three of a kind, straight flush, straight, flush, pair. Each player receives two cards face down. In turn, each player declares whether they’re in or out. If they’re in, they receive their third card face up. The dealer declares last; if no other player has stayed in, then the dealer must have a pair or better to win the pot. Another variation is for the other players to have another chance to declare and challenge the dealer. With this variation, there is no requirement for the dealer’s hand; if no one challenges him, the dealer wins.

Declaring “in” or “out” is similar to declaring high or low in high-low games. Each player takes a chip, places their hands under the table, and either places the chip in one fist or not. Each player then holds their closed fist above the table, and the players simultaneously open their hands to reveal their decision (a chip represents “in”, an empty hand represents “out”).

Because the pot can double (or more) each round, the stakes can grow exponentially, and pots of 50 or 100 times the original ante are not unheard of.

There are many variations. Sometimes only the single player with the worst hand (who stayed in) must add to the pot, but they must double the pot rather than match it. In an especially vicious variation, nobody wins the pot unless nobody else stays in. This can degenerate quickly, when one player must add a large amount to the pot, and decides to stay in until he wins it back. Thus the game continues indefinitely, with one player continually adding larger and larger amounts to the pot. The pot may grow so big that no player has enough cash to match it, leading to arguments about how to end the game. (This variation is not recommended when playing among friends. Often this variation is abandoned after the first really big pot leads to conflict.)

One solution to the exponentially growing pots is to cap them at 50x or 100x the ante. That is, if there are 5 players with an ante of $1, the pot started at $5. If there were 3 doublings, the pot is now at $40. Suppose the “cap the pot at $50″ rule were in force. Then, if another doubling occurred, each loser would pay $40, but the pot would now be at $50 and the extra $30 would be set aside as the ante once there’s a hand with a winner and no loser.

This guide is licensed under the GNU Free Documentation License. It uses material from the Wikipedia.

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Posted in Community card poker at 6:43 am on 8 Jun 2009

One of the most popular games in Australian casinos is a Texas hold ‘em variant called “Manila” (also called “Seven-up” in some places). It is played with a Stripped deck in which all cards below the rank of

are removed (leaving 32 cards). Each player is dealt two private cards, and a single community card is dealt face up, followed by the first betting round. Then a second community card is followed by a second round, a third community card and a third round, and fourth community card and a fourth round, and finally a fifth community card, fifth betting round, and showdown. On showdown, unlike Texas hold ‘em (and more like Omaha), each player makes the best hand he can from both of his hole cards with exactly three of the five community cards.

Because of the stripped deck, a flush beats a full house. Also, an ace may not be played low for a straight (that is, the hand A-7-8-9-10 is not a straight in Manila). Manila and its variants are rarely played high-low split (in fact, very few stripped deck games are ever played low).

Common variations involve dealing three cards to each player, one of which can either be discarded at some point (like Pineapple, above), or else held to the end, but maintaining the requirement that each player play exactly two of his own cards with exactly three of the board. The three-card variant is sometimes played with s being restored to the deck, making it 36 cards.

This guide is licensed under the GNU Free Documentation License. It uses material from the Wikipedia.

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Posted in Misc. poker games at 5:37 am on 3 Apr 2009

Though called “stud”, this is a combination stud/community card game that was popular at MIT in the 1960s, in which players receive individual downcards, individual upcards, and community cards. Many variations on this are possible by changing what kinds of cards and how many are dealt in various rounds.

One difficulty with such a combination is deciding the betting order: in stud games, the player with the best upcards showing bets first in each round (except sometimes the first, where the worst upcard is forced to begin the betting with a Bring-in). In community card games, each betting begins with the same player (because there generally are no upcards), making it more positional. Oxford stud chooses to use the players’ individual upcards for determining order, which makes it play more like stud.

First, each player is dealt two downcards and one upcard as in seven-card stud, followed by a first betting round. Like stud, the game is usually played with a Bring-in, the lowest upcard being forced to pay it, and betting follows after that. After the first round is complete, two community cards are dealt to the table, followed by a second betting round, beginning with the player with the highest-ranking incomplete poker hand (as in stud) made from his upcard plus the two community cards. For example, if one player has a K upcard, and a second player has a 7 upcard, and the community cards are T-7 (T = 10), the second player bets first (since he has a pair of 7s, and the other player only has K-high). Then a second upcard is dealt to each player, followed by a third betting round, again beginning with the player who can make the best partial hand with his two upcards and the board. Finally, a third community card is dealt to table, followed by a fourth betting round and showdown. Note that as with Mississippi stud, each player has five cards of his hand exposed at this point (two of his own plus three on the board), so it is possible for a flush or straight to be the high hand for the purpose of first bet. At showdown each player makes the best five-card hand he can from the four cards he is dealt plus the three community cards, in any combination. This game is usually played High-low split.

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Posted in Rule variations at 4:47 pm on 29 Mar 2009

In traditional poker games, the player with the best traditional hand wins the whole pot. Lowball variations award the pot to the lowest hand, by any of several methods). High-low split games are those in which the pot is divided between the player with the best traditional hand (called the high hand) and the player with the low hand.

There are two common methods for playing high-low split games, called declaration and cards speak. In a declaration game, each player declares (either verbally or using markers such as chips) whether he wishes to contest for the high hand or the low hand. The lowest hand among those who declared low wins that half of the pot, and the highest hand among those who declared high wins that half (for further details, see declaration). In a cards speak game, all players simply reveal their cards at showdown and the hands are evaluated by all players; high hand wins half of the pot and low hand wins the other half.

Especially when using the ace-to-five low method, it is possible for one player to have both the low hand and the high hand, and therefore win all of the pot (called “scooping,” “hogging” the pot, or “going pig”). In the event more than one player ties for either high or low, the pot can be further split into quarters or smaller fractions. For example, if one player has the high hand on showdown, and two other players tie for the best low hand, the high hand wins half of the pot and each low hand wins only a quarter of the pot.

It is common, especially in cards speak games, to require a certain hand value or better to win the low half of the pot, called a qualifier. For example in an “eight or better to qualify low” game, a player with an eight-high hand (or better low such as seven-high) is entitled to win the low half of the pot (assuming his hand defeats all other low hands), but a player with a 10-high or 9-high hand cannot win, even if his hand is the lowest. In this case, the high hand wins the entire pot. There is generally no qualifier to win high, although one common variant is any pair/no pair, where a hand of at least a pair is required to win high and any hand with no pair is required to win low.

In high-low split games where each player is dealt more than five cards, each player chooses five of his cards to play as his high hand, and/or five of his cards to play as his low hand. The sets may overlap: for example, in seven-card stud played high-low split, a player dealt -7-6-4-4-3-2 can play a high hand of -7-4-4-6 (two pair, sevens and fours) and a low hand of 7-6-4-3-2 (seven-high).

Note that bluffs can be especially powerful in high-low split games, because a player making a successful bluff wins the whole pot rather than having to share it. This fact also makes bluffs less likely to succeed.

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Posted in Stud poker at 7:54 am on 17 Mar 2009

Stud poker is any of a number of poker variants in which each player receives a mix of face-down and face-up cards dealt in multiple betting rounds. Stud games are also typically non-positional games, meaning that the player who bets first on each round may change from round to round (it is usually the player whose face-up cards make the best hand for the game being played). The cards dealt face down to each individual player are called hole cards (which gave rise to the common English expression ace in the hole, which suggests that one has something valuable that is hidden from view).

Five-card stud first appeared during the American Civil War, and became very popular. In recent years, Seven-card stud has become more common, both in casinos and in home games. These two games form the basis of most modern stud poker variations.

The number of betting rounds in a game influences how well the game plays with different betting structures. Games with four or fewer betting rounds, such as five-card stud and Mississippi stud (described below), play well with any structure, and are especially well suited to no limit and pot limit play. Games with more betting rounds are more suited to fixed limit or spread limit. It is common (and recommended) for later betting rounds to have higher limits than earlier ones. For example, a “$5/$10 Seven-card Stud” game in a Nevada casino allows $5 bets for the first two rounds and $10 bets for subsequent rounds. Also common is to make the final round even higher: a “$5/$10/$20″ game would allow $20 bets on the last round only. Another common rule is to allow the larger bet on the second round if there is an “open pair” (that is, at least one player’s upcards make a pair). Some casinos (typically in California) use the smaller limit on the first three rounds rather than just the first two.

It is a common convention in stud poker to name the betting rounds after the number of cards each player holds when that betting round begins. So the bet that occurs when each player has three cards is called “third card” or “third street”, while the bet that occurs when each player has five cards is “fifth street”. The final round, regardless of the number of betting rounds, is commonly called the “river” or simply the “end”.

The variations described below assume that you are already familiar with five-card stud and seven-card stud, and with the game play of poker in general.

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Posted in Poker Variants at 12:20 pm on 1 Mar 2009

The game of poker has many variations, most of them created in the United States in the mid-1900s. The standard order of play applies to most of these games, but to fully specify a poker game requires details about which hand values are used, the number of betting rounds, and exactly what cards are dealt and what other actions are taken between rounds. Any game may also use any betting structure.

They can be divided into the following groups:

  • Draw poker: Games in which players are dealt a complete hand, hidden, and then improve it by replacing cards. The most common of these is Five-card draw.
  • Stud poker: Games in which each player receives a combination of face-up cards and face-down cards in multiple betting rounds. The most common of these are Seven-card stud and Five-card stud.
  • Community card poker: Games in which each player’s incomplete hidden hand is combined with shared face-up cards. The most common of these is Texas hold ‘em and Omaha hold’em.
  • Miscellaneous poker: Other games, or hybrids of the foregoing games.

It is not uncommon for players in home games to invent ad-hoc variants during a playing session. Such games rarely achieve the popularity of the well-known variants, for the good reason that the well-known variants have been selected for playability over many years. “Playability” varies with the players, though, so it is quite common for a single group of players with shared tastes to become accustomed to one of these variants. When joining an established group as a new player, it is important to fully understand the rules of any such game that they commonly play.

This guide is licensed under the GNU Free Documentation License. It uses material from the Wikipedia.

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Posted in Poker at 5:37 pm on 23 Jan 2009

Club

The game of poker is played in hundreds of variations, but the following overview of game play applies to most of them.

Depending on the game rules, one or more players may be required to place an initial amount of money into the pot before the cards are dealt. These are called forced bets and come in three forms: antes, blinds, and bring-ins.

Like most card games, the dealer shuffles the deck of cards. The deck is then cut, and the appropriate number of cards are dealt face-down to the players. In a casino a “house” dealer handles the cards for each hand, but a button (any small item used as a marker, also called a buck) is rotated among the players to determine the order of dealing and betting in certain games. In a home game, the right to deal the cards typically rotates among the players clockwise, but a button may still be used.

After the initial deal, the first of what may be several betting rounds begins. Between rounds, the players’ hands develop in some way, often by being dealt additional cards or replacing cards previously dealt. During a round of betting, there will always be a current bet amount, which is the total amount of money bet in this round by the player who bet last in this round. To keep better track of this, it is conventional for players to not place their bets directly into the pot (called splashing the pot), but rather place them in front of themselves toward the pot, until the betting round is over. When the round is over, the bets are then gathered into the pot.

After the first betting round is completed (every participating player having called an equal amount), there may be more rounds in which more cards are dealt in various ways, followed by further rounds of betting (into the same central pot). At any time during the first or subsequent betting rounds, if one player makes a bet and all other players fold, the deal ends immediately, the single remaining player is awarded the pot, no cards are shown, no more rounds are dealt, and the next deal begins. This is what makes it possible to bluff.

At the end of the last betting round, if more than one player remains, there is a showdown in which the players reveal their previously hidden cards and evaluate their hands. The player with the best hand according to the poker variant being played wins the pot.

This guide is licensed under the GNU Free Documentation License. It uses material from the Wikipedia.

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Posted in Hands at 9:43 am on 24 Sep 2008

Poker hands The standard poker hands in descending order.

A hand in poker can mean any of the following:

  1. A unit of play consisting of a deal, one or more rounds of betting, and possibly a showdown.
  2. A set of five cards with a certain value. For example, the hand A♥ 10♥ 9♥ 5♥ 3♥ is a “flush”, a hand that is valuable because each card is of the same suit.
  3. A player’s set of non-communal cards.

The second and third definitions are often used interchangeably. For example, in Texas hold ‘em, a player holding A♣ K♠, with a board of A♥ K♣ K♦ 7♠ 3♦, might say, “my hand is ace-king”. However, his best 5-card hand (the portion of the hand which determines value) is the kings-over-aces full house.

General rules

The following general rules apply to evaluating poker hands, whatever set of hand values are used.

  • Individual cards are ranked A (high), K, Q, J, 0, ,
    ,
    ,
, , , , (low).
Individual card ranks are often used to evaluate hands that contain no pairs or other special combinations, or to rank the kickers of otherwise equal hands. The Ace is ranked low in ace-to-five and ace-to-six lowball games.
  • Suits have no value.
The suits of the cards are mainly used in determining whether a hand fits a certain category (specifically the Flush and Straight flush hands). In most variants, if two players have hands that are identical except for suit, then they are tied and split the pot. Sometimes a ranking called high card by suit is used for randomly selecting a player to deal.
  • A hand always consists of five cards.
In games where more than five cards are available to each player, hands are ranked by choosing some five-card subset according to the rules of the game, and comparing that five-card hand against the five-card hands of the other players. Whatever cards remain after choosing the five to be played are of no consequence in determining the winner. (For example, when comparing identical full houses, there are no “kickers”.)
  • Hands are ranked first by category, then by individual card ranks.
That is, even the minimum qualifying hand in a certain category defeats all hands in all lower categories. The smallest Two pair hand, for example, defeats all hands with just One pair or No pair. Only between two hands in the same category are card ranks used to break ties. The highest single card in each flush or straight is used to break ties (the Ace-through-five straight is the lowest straight, the Ace being a low card in this context). Within two Two pair hands, the higher pairs are first compared. If they tie, then the secondary pairs are compared, and then finally the kicker.
  • The order in which cards are dealt is unimportant.
For ease of explanation, hands are shown here neatly arranged, but a poker hand has the same value no matter what order the cards are received in.

Ranking of hands

The most common ranking of hands is as follows:

  • Royal flush: Five cards in sequence and of the same suit, starting from the Ace down to the 10. Example: A♠ K♠ Q♠ J♠ 10♠ (Note: A Royal Flush is not a category of hand in and of itself, it is simply the highest-valued straight flush, and thus also the highest-valued hand. Since it is mentioned often in the context of hand rankings, it is worth noting in this list.)
  • Straight flush: Any five cards in sequence and of the same suit. Example: Q♦ J♦ 10♦ 9♦ 8♦
  • Four of a kind: A hand with four cards of the same rank. Example:
  • ♦ 4♥ 4♠
  • Full house: A hand with three cards of one rank and two of another. Example:
    ♣ ♦ 8♠ K♥ K♠
  • Flush: Five cards of the same suit. Example: K♠ J♠ 8♠ 4♠ 3♠
  • Straight: Five cards in sequence. (The ace can be considered higher than the king, or lower than the two.) Example: ♦ 4♥ 3♠ ♦ A♦
  • Three of a kind: Three cards of the same rank. Example:
    ♥ 7♠ K♦ 2♠
  • Two pair: Two cards of one rank, two of another. Example: A♣ A♦ 8♥ 8♠ Q♠
  • One pair: Two cards of the same rank. Example:
  • ♥ 9♠ A♣ J♠
  • No pair: Also known as a high card hand. The following example is considered “Ace high.” Example: A♦ 10♦ 9♠ 5♣ 4♣

The hands are ranked in this order because of their relative probabilities, with rarer hands ranking above more common hands.

An additional hand type, five of a kind, exists when wild cards are used. Five of a kind outranks the straight flush (and therefore the royal flush too) making it the most valuable hand.

Variations

Some games called lowball or low poker are played where players strive not for the highest ranking of the above combinations but for the lowest ranking hand. There are three methods of ranking low hands, called Ace-to-five low, Deuce-to-seven low, and Ace-to-six low. The ace-to-five method is most common. A sub-variant within this category is high-low poker, in which the highest and lowest hands split the pot (with the highest hand taking any odd chips if the pot does not divide equally). Sometimes straights and/or flushes count in determining which hand is highest but not in determining which hand is lowest (being reckoned as a no-pair hand in the latter instance), so that a player with such a holding can win both ways and thus take the entire pot.

Certain variants use hands of only three cards, either high or low. Three-card low hands can be ranked by any of the three methods above, although with three cards they become ace-to-three (rather than ace-to-five), deuce-to-five, and ace-to-four. The ace-to-three method is the most common, just as the ace-to-five method is most common method for five cards. Three-card high hands are ranked in one of two ways: either with or without straights and flushes. Without them (which is the most common, and used such games as Chinese poker), the hands are simply no pair, one pair, and three of a kind. If you add straights and flushes, the order of hands should be changed to reflect the correct probabilities: no pair, one pair, flush, straight, three of a kind, straight flush. This order is used, for example, in Mambo stud.

Some poker games are played with a deck that has been stripped of certain cards, usually low-ranking ones. For example, the Australian game of Manila uses a 32-card deck in which all cards below the rank of

are removed, and Mexican stud removes the
s,
s, and 0s. In both of these games, a flush ranks above a full house, because having fewer cards of each suit available makes flushes rarer.

Some games add one or more unconventional hands, or have special exceptions to the rules above. For example, in the game of Pai gow poker as played in Nevada, a Wheel (-4-3-2-A) ranks above a king-high straight, but below an ace-high straight. This is not the case in California, where the nearly identical game is played under the name Double-hand poker using traditional hand values.

Links

This guide is licensed under the GNU Free Documentation License. It uses material from the Wikipedia.

Video: Poker hand rankings

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