Posts tagged as ‘showdown’

Posted in Poker betting at 6:50 am on 28 Jan 2011

When a player is faced with a current bet amount that he has insufficient remaining stake to call and he wishes to call (he may of course fold without the need of special rules), he bets the remainder of his stake and declares himself all in. He may now hold onto his cards for the remainder of the deal as if he had called every bet, but he may not win any more money from any player above the amount of his bet.

For example, let’s assume that the first player in a betting round opens for $20, and the next player to bet has only $5 remaining of his stake. He bets the $5, declaring himself all in, and holds onto his cards. The next player in turn still has the $20 bet facing him, and if he can cover it he must call $20 or fold. If he calls $20, thus ending the betting round, instead of collecting all bets into the central pot as usual, the following procedure is applied: since there is an all in player with only $5 bet, his $5, and $5 from each of the other players, is collected into the central pot (now called the main pot), as if the final bet had been only $5. This main pot (which may include any antes or bets from previous rounds) is the most the all in player is eligible to win. The remaining money from the still-active bettors, in this case $15 apiece, is collected into a side pot that only the players who contributed to it are eligible to win. If there are further betting rounds, all bets are placed into the side pot while the all in player continues to hold his cards but does not participate in further betting. Upon the showdown, the players eligible for the side pot—and only those players—reveal their hands, and the winner among them takes the side pot, regardless of what the all in player holds (indeed, before he even shows). After the side pot is awarded, the all in player then shows his hand, and if it is superior to all others shown, he wins the main pot (otherwise he loses as usual).

There is a strategic advantage to being all in: you cannot be bluffed, because you are entitled to hold your cards and see the showdown without risking any more money. The players who continue to bet after you are all in can still bluff each other out of the side pot, which is also to your advantage since they reduce your competition without risk to you. But these advantages are more than offset by the disadvantage that you cannot win any more money than what your stake can cover. After all, the object of poker is not to win hands—it is to win money.

If a player goes all in with a raise rather than a call, another special rule comes into play. There are two options in common use here: pot limit and no limit games always use what is called the full bet rule, while fixed limit or spread limit games use either the full bet rule or the half bet rule. The full bet rule states that if the amount of an all in raise does not equal the full amount of the previous raise, it does not constitute a “real” raise, and therefore does not reopen the betting action. The half bet rule states that if an all in raise is equal to or larger than half the bet being raised, it does constitute a raise and reopens the action.

For example, a player opens the betting round for $20, and the next player has a total stake of $25. He may raise to $25, declaring himself all in, but this does not constitute a “real” raise, in the following sense: if a third player now calls the $25, and the first player’s turn to act comes up, he must now call the additional $5, but he does not have the right to reraise further. The all in player’s pseudo-raise was really just a call with some extra money, and the third player’s call was just a call, so the initial opener’s bet was simply called by both remaining players, closing the betting round (even though he must still equalize the money by putting in the additional $5). If the half bet rule were being used, and the all in player had raised to $30 instead of $25, then that raise would count as a genuine raise and the first player would be entitled to reraise if he chose to (this would create a side pot for the amount of his reraise and the third player’s call, if any).

When all players are all-in, or one player is playing only against opponents who are all-in, no more betting can take place. In a tournament, when this occurs, it is required that all players still playing flip up their hole cards even though the game may not be over yet. Likewise, any other cards that would normally be dealt face down, such as the final card in seven-card stud, are dealt face-up. These rules discourage collusion.

This article is licensed under the GNU Free Documentation License. It uses material from the Wikipedia.

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Posted in Community card poker at 7:18 am on 4 Apr 2009

Another variant of Texas hold ‘em that is quite popular and complex is Omaha hold’em. Briefly, each player is dealt four cards to his private hand instead of two. The betting rounds and layout of community cards are identical. At showdown, each player’s hand is the best five-card hand he can make from exactly three of the five cards on the board, plus exactly two of his own cards. Unlike Texas hold ‘em, a player cannot play only one of his cards with four of the board, nor can he play the board, nor play three from his hand and two from the board, or any other combination. Each player must play exactly two of his own cards with exactly three of the community cards.

The most popular form of the game is high-low split, called “Omaha/8 or better”, or just “Omaha/8″. Each player, using the above rules, makes a separate five-card high hand and five-card low hand, and the pot is split between the high and low (which may be the same player). To qualify for low, a player must be able to play an 8-7-6-5-4 or lower. A few casinos play with a 9-low qualifier instead, but this is rare. This game is generally played at fixed limit.

When high hands only are used, the game is generally called “Omaha high” to avoid ambiguity. This game plays particularly well at pot limit, called “PLO”.

Another variant is to deal each player five cards instead of four. The same rules apply for showdown: each player must use two of his cards with three of the community cards.

In the game of “Courcheval”, popular in Europe, instead of betting on the initial four cards and then flopping three community cards for the second round, the first community card is dealt before the first betting round, so that each player has four private cards and the single community card on his first bet. Then two more community cards are dealt, and play proceeds exactly as in Omaha.

This guide is licensed under the GNU Free Documentation License. It uses material from the Wikipedia.

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Posted in Public cardrooms at 11:21 am on 26 Jan 2009

http://www.onlinepokerblog.eu/wp-content/uploads/2009/01/flushc.png

In the game of poker, the term cards speak (“for themselves”) is used in two contexts:

First, it is used to describe a High-low split game without a declaration. That is, in a cards speak game, players all reveal their hands at the showdown, and whoever has the highest hand wins the high half of the pot and whoever has the lowest hand wins the low half.

The other context is a key rule in casino poker rooms. “Cards speak” means that any verbal declaration as to the content of a player’s hand is not binding. If Mary says she has no pair, but in fact she has a flush, her cards speak and her hand is viewed for its genuine value, that of a flush. Likewise if John says he has a flush, but in fact he does not, his hand is judged on its actual merits, not his verbal declaration. At the discretion of management, any player miscalling his hand may have that hand fouled, but this is not required.

The “cards speak” rule does not address the awarding of a pot, player responsibilities, or the one player to a hand rule. It merely means that verbal statements do not make a hand value. The cards do.

This guide is licensed under the GNU Free Documentation License. It uses material from the Wikipedia.

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Posted in Cheating in poker at 1:54 pm on 18 Jan 2009

Cheating at Poker

The easiest method for a cheat, hard or soft, requires no ability of manipulation, but rather the profound nerve to blatantly cheat. Such methods include miscalling of hands, shorting the pot, and peeking at cards. Such cheating should not be tolerated. However, it is very difficult to prove because when confronted the cheat often calls the cheating an honest mistake.

A simple and fair way to go about preventing this kind of cheating is to simply follow the rules. For example, “Cards speak” is the common expression for the rule that no matter what the player says, it is the cards that determine who wins the pot. While it’s barely legal to call a bad hand a full house in the hopes that people will give up, the players should want to see this hand: they paid to look at it. Should such honest “mistakes” occur, it is best to ask the player to leave for that evening. If it was an honest mistake, he is in no condition to play poker (put aside your greed on this one – he will come back). If he did mean to cheat, he can’t do it from outside the game and is unlikely to come back.

The minimal skill methods of cheating occur far more often than one might suspect. It is common for a player who has folded to appoint himself tender of the pot, stacking chips, counting them, and delivering them to the winning player, just so he doesn’t have to get up. Nobody seems to notice the chip palmed in the hand of this helpful player. This is called check-copping. This happens a lot. In fact, odorless adhesive can be used for this purpose. Once again, the answer is to follow the rules. Only at the showdown should a player touch the pot. In fact, it is a considerate player who obeys the rule concerning placing chips in the pot; the player does not throw the chips in the pot (splashing) but places them in an easily counted stack in the center of the table.

Cheating can happen even when the cheat does not have the deal. In draw poker, a player can discard two cards, throwing these two in the pile of discards so as to avoid counting (or if there is no pile, throw them on top of another player’s discards), while calling for three. Not only does the cheat get the one card advantage in this hand, but before the showdown, he can ditch this extra card in his lap or vest, and thereby retain this one card advantage throughout the game. In this case, it is the dealer’s job to regulate the discards, and to ensure the fairness of the process. In a way, this is the most fair. In exchange for the huge positional advantage the dealer has, he has responsibilities to occupy his time.

This guide is licensed under the GNU Free Documentation License. It uses material from the Wikipedia.

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Posted in Strategy at 3:32 pm on 27 Sep 2008

Aces

There are several excellent books on poker strategy, and this article will only attempt to deal with the basics that must be mastered by the beginner. A list of articles on the material summarized here appears below.

Hand strength

Once a player has mastered the rank of hands, it is more important to realize their relative strength at a poker table. Approximately half the five-card hands in any given game will be less than a pair of twos, but only about one-fourth of five-card hands in the long run will be better than a pair of Aces. A full house is such a good hand that it is far more likely to be the best hand on the table than a 7 high (the lowest possible hand) is to be the lowest hand at a given table.

One mistake made by many beginners is to bet hands that are unlikely to win in the showdown, hoping that they will eventually improve. In the long run, this is a losing strategy against experienced players. For example, in draw poker, any hand less than a pair should generally be folded at the earliest opportunity. In other games, such as Texas Hold ‘Em where only two cards are dealt before the betting round, unmatched combinations of low cards are unlikely to result in a winning hand.

Improvement and pot odds

Athough improvement is possible with virtually every hand, most beginners forget that players with better hands may also improve their hands on the draw, and that in the long run the player with the better hand before a draw is likely to have the better hand after the draw as well. Generally, if you have reason to believe that your opponent has a better hand than you at any given point of a betting round, the appropriate action is to fold. However, if the money in the pot is large compared to the bet required to stay in (the “pot odds”), a call is possible. This is particularly the case when a player is attempting to fill a straight or flush. However, the approximate odds of filling an outside straight on the next draw is about 6-1, and the odds of similarly filling a flush is about 5-1. As such, calling is not recommended if the money that could be won gives a lesser payout on the bet.

One bet made by beginners that rarely pays off is to fill an “inside straight” – a straight with one of the middle cards missing. The odds against filling such a straight on a single draw are roughly 13-1 against and should not be considered unless the pot odds are particularly good.

Bluffing

Beginners, even talented beginners, see bluffing as a way to “buy” the pot. However, bluffing seldom works against poor players (who tend to overestimate the strength of their hand to begin with) and does not work for long against expert players if a player bluffs too frequently. Although all players should bluff occasionally to make their large bets on good hands look less credible, consistent and constant bluffing generally leads to large losses.

In large games it is difficult to bluff because of the high chance that someone has a good hand. It is also more sensible for your opponents to call than fold if the pot is large unless they are sure their hand is dead. Paying $10 to call with $100 in the pot is good value for anyone with more than a 10% chance of winning.

Position play

Generally, players who have to bet first need stronger hands to open the betting than players who bet later. This is because the raw odds of a better hand being on the table increase based on the number of players who have not had the opportunity to bet. For example, in a six-player game of draw poker, it is recommended that a player check in the first betting position unless they have at least a pair of aces. However, the last player to bet (the dealer) may open the betting if no-one else has spoken with as little as a pair of twos. One expert Hold ‘Em player recommends folding if you are the first player to the left of the blind unless you have the strength to raise.

This guide is licensed under the GNU Free Documentation License. It uses material from the Wikipedia.

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Posted in Hands at 9:43 am on 24 Sep 2008

Poker hands The standard poker hands in descending order.

A hand in poker can mean any of the following:

  1. A unit of play consisting of a deal, one or more rounds of betting, and possibly a showdown.
  2. A set of five cards with a certain value. For example, the hand A♥ 10♥ 9♥ 5♥ 3♥ is a “flush”, a hand that is valuable because each card is of the same suit.
  3. A player’s set of non-communal cards.

The second and third definitions are often used interchangeably. For example, in Texas hold ‘em, a player holding A♣ K♠, with a board of A♥ K♣ K♦ 7♠ 3♦, might say, “my hand is ace-king”. However, his best 5-card hand (the portion of the hand which determines value) is the kings-over-aces full house.

General rules

The following general rules apply to evaluating poker hands, whatever set of hand values are used.

  • Individual cards are ranked A (high), K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2 (low).
Individual card ranks are often used to evaluate hands that contain no pairs or other special combinations, or to rank the kickers of otherwise equal hands. The Ace is ranked low in ace-to-five and ace-to-six lowball games.
  • Suits have no value.
The suits of the cards are mainly used in determining whether a hand fits a certain category (specifically the Flush and Straight flush hands). In most variants, if two players have hands that are identical except for suit, then they are tied and split the pot. Sometimes a ranking called high card by suit is used for randomly selecting a player to deal.
  • A hand always consists of five cards.
In games where more than five cards are available to each player, hands are ranked by choosing some five-card subset according to the rules of the game, and comparing that five-card hand against the five-card hands of the other players. Whatever cards remain after choosing the five to be played are of no consequence in determining the winner. (For example, when comparing identical full houses, there are no “kickers”.)
  • Hands are ranked first by category, then by individual card ranks.
That is, even the minimum qualifying hand in a certain category defeats all hands in all lower categories. The smallest Two pair hand, for example, defeats all hands with just One pair or No pair. Only between two hands in the same category are card ranks used to break ties. The highest single card in each flush or straight is used to break ties (the Ace-through-five straight is the lowest straight, the Ace being a low card in this context). Within two Two pair hands, the higher pairs are first compared. If they tie, then the secondary pairs are compared, and then finally the kicker.
  • The order in which cards are dealt is unimportant.
For ease of explanation, hands are shown here neatly arranged, but a poker hand has the same value no matter what order the cards are received in.

Ranking of hands

The most common ranking of hands is as follows:

  • Royal flush: Five cards in sequence and of the same suit, starting from the Ace down to the 10. Example: A♠ K♠ Q♠ J♠ 10♠ (Note: A Royal Flush is not a category of hand in and of itself, it is simply the highest-valued straight flush, and thus also the highest-valued hand. Since it is mentioned often in the context of hand rankings, it is worth noting in this list.)
  • Straight flush: Any five cards in sequence and of the same suit. Example: Q♦ J♦ 10♦ 9♦ 8♦
  • Four of a kind: A hand with four cards of the same rank. Example: 4♣ 4♦ 4♥ 4♠ 9♥
  • Full house: A hand with three cards of one rank and two of another. Example: 8♣ 8♦ 8♠ K♥ K♠
  • Flush: Five cards of the same suit. Example: K♠ J♠ 8♠ 4♠ 3♠
  • Straight: Five cards in sequence. (The ace can be considered higher than the king, or lower than the two.) Example: 5♦ 4♥ 3♠ 2♦ A♦
  • Three of a kind: Three cards of the same rank. Example: 7♣ 7♥ 7♠ K♦ 2♠
  • Two pair: Two cards of one rank, two of another. Example: A♣ A♦ 8♥ 8♠ Q♠
  • One pair: Two cards of the same rank. Example: 9♥ 9♠ A♣ J♠ 4♥
  • No pair: Also known as a high card hand. The following example is considered “Ace high.” Example: A♦ 10♦ 9♠ 5♣ 4♣

The hands are ranked in this order because of their relative probabilities, with rarer hands ranking above more common hands.

An additional hand type, five of a kind, exists when wild cards are used. Five of a kind outranks the straight flush (and therefore the royal flush too) making it the most valuable hand.

Variations

Some games called lowball or low poker are played where players strive not for the highest ranking of the above combinations but for the lowest ranking hand. There are three methods of ranking low hands, called Ace-to-five low, Deuce-to-seven low, and Ace-to-six low. The ace-to-five method is most common. A sub-variant within this category is high-low poker, in which the highest and lowest hands split the pot (with the highest hand taking any odd chips if the pot does not divide equally). Sometimes straights and/or flushes count in determining which hand is highest but not in determining which hand is lowest (being reckoned as a no-pair hand in the latter instance), so that a player with such a holding can win both ways and thus take the entire pot.

Certain variants use hands of only three cards, either high or low. Three-card low hands can be ranked by any of the three methods above, although with three cards they become ace-to-three (rather than ace-to-five), deuce-to-five, and ace-to-four. The ace-to-three method is the most common, just as the ace-to-five method is most common method for five cards. Three-card high hands are ranked in one of two ways: either with or without straights and flushes. Without them (which is the most common, and used such games as Chinese poker), the hands are simply no pair, one pair, and three of a kind. If you add straights and flushes, the order of hands should be changed to reflect the correct probabilities: no pair, one pair, flush, straight, three of a kind, straight flush. This order is used, for example, in Mambo stud.

Some poker games are played with a deck that has been stripped of certain cards, usually low-ranking ones. For example, the Australian game of Manila uses a 32-card deck in which all cards below the rank of 7 are removed, and Mexican stud removes the 8s, 9s, and 10s. In both of these games, a flush ranks above a full house, because having fewer cards of each suit available makes flushes rarer.

Some games add one or more unconventional hands, or have special exceptions to the rules above. For example, in the game of Pai gow poker as played in Nevada, a Wheel (5-4-3-2-A) ranks above a king-high straight, but below an ace-high straight. This is not the case in California, where the nearly identical game is played under the name Double-hand poker using traditional hand values.

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This guide is licensed under the GNU Free Documentation License. It uses material from the Wikipedia.

Video: Poker hand rankings

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