When a player is faced with a current bet amount that he has insufficient remaining stake to call and he wishes to call (he may of course fold without the need of special rules), he bets the remainder of his stake and declares himself all in. He may now hold onto his cards for the remainder of the deal as if he had called every bet, but he may not win any more money from any player above the amount of his bet.
For example, let’s assume that the first player in a betting round opens for $20, and the next player to bet has only $5 remaining of his stake. He bets the $5, declaring himself all in, and holds onto his cards. The next player in turn still has the $20 bet facing him, and if he can cover it he must call $20 or fold. If he calls $20, thus ending the betting round, instead of collecting all bets into the central pot as usual, the following procedure is applied: since there is an all in player with only $5 bet, his $5, and $5 from each of the other players, is collected into the central pot (now called the main pot), as if the final bet had been only $5. This main pot (which may include any antes or bets from previous rounds) is the most the all in player is eligible to win. The remaining money from the still-active bettors, in this case $15 apiece, is collected into a side pot that only the players who contributed to it are eligible to win. If there are further betting rounds, all bets are placed into the side pot while the all in player continues to hold his cards but does not participate in further betting. Upon the showdown, the players eligible for the side pot—and only those players—reveal their hands, and the winner among them takes the side pot, regardless of what the all in player holds (indeed, before he even shows). After the side pot is awarded, the all in player then shows his hand, and if it is superior to all others shown, he wins the main pot (otherwise he loses as usual).
There is a strategic advantage to being all in: you cannot be bluffed, because you are entitled to hold your cards and see the showdown without risking any more money. The players who continue to bet after you are all in can still bluff each other out of the side pot, which is also to your advantage since they reduce your competition without risk to you. But these advantages are more than offset by the disadvantage that you cannot win any more money than what your stake can cover. After all, the object of poker is not to win hands—it is to win money.
If a player goes all in with a raise rather than a call, another special rule comes into play. There are two options in common use here: pot limit and no limit games always use what is called the full bet rule, while fixed limit or spread limit games use either the full bet rule or the half bet rule. The full bet rule states that if the amount of an all in raise does not equal the full amount of the previous raise, it does not constitute a “real” raise, and therefore does not reopen the betting action. The half bet rule states that if an all in raise is equal to or larger than half the bet being raised, it does constitute a raise and reopens the action.
For example, a player opens the betting round for $20, and the next player has a total stake of $25. He may raise to $25, declaring himself all in, but this does not constitute a “real” raise, in the following sense: if a third player now calls the $25, and the first player’s turn to act comes up, he must now call the additional $5, but he does not have the right to reraise further. The all in player’s pseudo-raise was really just a call with some extra money, and the third player’s call was just a call, so the initial opener’s bet was simply called by both remaining players, closing the betting round (even though he must still equalize the money by putting in the additional $5). If the half bet rule were being used, and the all in player had raised to $30 instead of $25, then that raise would count as a genuine raise and the first player would be entitled to reraise if he chose to (this would create a side pot for the amount of his reraise and the third player’s call, if any).
When all players are all-in, or one player is playing only against opponents who are all-in, no more betting can take place. In a tournament, when this occurs, it is required that all players still playing flip up their hole cards even though the game may not be over yet. Likewise, any other cards that would normally be dealt face down, such as the final card in seven-card stud, are dealt face-up. These rules discourage collusion.
Strip poker is a variant of the card game of poker, in which the rules require players to remove articles of clothing in response to various events.
Rules
The game can be played based on any variety of poker, with the same number of players, dealing and betting rules, etc. There are a number of ways in which the rules can then be developed into strip poker. For example, at the end of each hand:
The player with the worst hand must remove a piece of their clothing; or
The player who loses the most money in that round must remove one; or
The player with the best hand may remove it from them; or
The player with the best hand may choose which player must lose an article; or
All players except the winner of the hand lose an article. Note that this makes for an extremely brief game, unless fully-nude players are required to perform some action when they lose a hand, in which case it may even continue after all players are nude.
Alternatively, whenever a player runs out of chips, they must trade a piece of clothing for a new (usually fixed) number of chips.
If players are then allowed to “buy back” clothing when they have won more chips, this can result in a zero-sum game, where there is no long-term net loss of clothing. (With two people, this will have the consequence that only one of them is missing clothing.) (Note that “buying back” may be disallowed, so that the aggregate nudity is always increasing.)
As a further variant, players who have lost all of their clothing, achieving nudity, must perform sex acts.
Popularity
There are no known professional associations. The U.S. TV show Strip Poker is in fact a general knowledge quiz, albeit one where contestants take (some of) their clothes off; though it involves cards in poker hands, the resemblance to the actual game is distant.
The prefix “strip” can be added on to a game title with a subsequent nudity-inducing adaptation of the rules (examples: strip Candyland, strip chess, strip solitaire).
While a popular subject for pornographic fantasy and video games, genuine research into strip poker as a form of sexuality is lacking. The element of risk and of (mock) coercion fits in with a general sexual approach of domination and submission and/or humiliation.
Strip poker and other sexual games can occur:
as part of a mature sexual relationship, where the objective is to provide variety alongside intercourse (possibly introducing more adventurous/deviant forms of intercourse)
as a ritual of courtship (in some circumstances it may be more acceptable for partners to enter intimate situations as part of a game)
as recreation amongst adults with no intention to move towards sexual intercourse
as part of a pornographic display (whether as part of prostitution or not) which combines sexual titillation with the normal interest of seeing a game played
as a party game for youth
as the basis of television game shows such as Räsypokka (Finland - 2002) and Strip! (Germany – 1999)
In a game played with a fixed limit betting structure, a player chooses only whether to bet or not – the amount is fixed by rule. To enable the possibility of bluffing, the fixed amount generally doubles at some point in the game. This double wager amount is referred to as a big bet.
For example, a four-round game called “20 and 40 limit” (usually written as $20/$40) may specify that each bet in the first two rounds is $20, and that each big bet used in the third and fourth rounds is $40. This amount applies to each raise, not the total amount bet in a round, so a player may bet $20, be raised $20, and then re-raise another $20, for a total bet of $60, in such a game.
Four bet maximum
Most fixed limit games are played with a four bet maximum. This means that in a given betting round, there can be no more than three raises, meaning that on the betting round, only four bets of the given limit have been made.
Consider this example in a $20/$40 game, during a $20 round with three players that proceeds as follows:
Player A bets $20.
Player B puts in another bet, raises another $20, making it $40 to play.
Player C puts in a third bet, raising another $20 on that, thus making it $60 to play.
Player A puts in the fourth bet (she is usually said to cap the betting).
Once Player A has made her final bet, Players B and C may only call another three and two bets (respectively); they may not raise again because the betting is capped.
A common exception in this rule practiced in some card rooms is to allow unlimited raising when a pot is played heads up (when only two players remain). Usually, this has occurred because all other players have folded, and only two remain. Many card rooms will permit these two players to re-raise each other until one player is all in.
Some variations do exist for this exception. For example, some card rooms require that the pot became heads up before the third bet has entered the pot on that betting round. It is widely believed that this variation exists to prevent two colluding players from raising a third player out of the pot.
This exception to the four bet maximum has been observed in nearly all card rooms in the USA. It has never been observed in Internet card rooms.
In some card rooms, there is a five bet maximum instead of four.
Kill game
Sometimes a fixed limit game is played as a kill game. Such a game is played with an additional blind, called the kill blind. The kill blind can be posted from any position at the table. The amount posted is typically twice the typical blind for that game. For example, in a $20/$40 game, the large blind is typically $20. If this game were played with a full kill, the kill blind would be $40.
When the kill blind is posted, it changes the stakes of the game. For that hand, the game is played as if the game were a higher limit. In a $20/$40 game with a full kill blind posted, the hand is played as if the limit were $40/$80. The kill is said to be active when the kill blind is posted and the game is played at the higher limit.
Rules on how the kill is activated vary. On the east coast of the USA, the kill is typically activated by the previous pot being over a particular value. The most typical value is ten times the value of the large bet (in a $20/$40 game, the kill would be active if the previous pot won was greater than $400). The winner of that pot is required to post the kill blind for the next hand.
In the Pacific Northwest of the USA, a kill is typically activated when a particular player wins two pots in a row. After that player wins her second pot, she is required to post a kill blind and the kill is active for the next hand.
Note that a kill need not always be a full kill. For example, it is common to find a game with a half kill. For example, when the kill is active in $4/$8 game with a half kill, the game is played at a $6/$12 limit.
The term kill, when used in this context, should not be confused with killing a hand, which is a term used for a hand that was made a dead hand by action of a game official.
Here is an example that illustrates how the Fundamental Theorem is applied. (This example assumes a familiarity with the basic rules and terminology of holdem.) Suppose you are playing limit holdem and are dealt 9♣ 9♠ under the gun before the flop. You call, and everyone folds to the big blind who checks. The flop comes A♣ K♦ 10♦, and the big blind bets.
You now have a decision to make based upon incomplete information. In this particular circumstance, the correct decision is almost certainly to fold. There are too many turn and river cards that could kill your hand. Even if the big blind does not have an A or a K, there are 3 cards to a straight and 2 cards to a flush on the flop, and she could easily be on a straight or flush draw. You are essentially drawing to 2 outs (another 9), and even if you catch one of these outs, your set may not hold up.
However, suppose you knew (with 100% certainty) the big blind held 8♦ 7♦. In this case, it would be correct to raise. Even though the big blind would still be getting the correct pot odds to call, the best decision is to raise. (Calling would be giving the big blind infinite pot odds, and this decision makes less money in the long run than raising.) Therefore, by folding (or even calling), you have played your hand differently from the way you would have played it if you could see your opponent’s cards, and so by the Fundamental Theorem of Poker, she has gained. You have made a “mistake”, in the sense that you have played differently from the way you would have played if you knew the big blind held 8♦ 7♦, even though this “mistake” is almost certainly the best decision given the incomplete information available to you.
This example also illustrates that one of the most important goals in poker is to induce your opponents to make mistakes. In this particular hand, the big blind has practiced deception by employing a semi-bluff — she has bet a hand, hoping you will fold, but she still has outs even if you call or raise. She has induced you to make a mistake.
The poker game called Chicago is one of the most popular card games in Sweden today. Relying on the keeping of score instead of the placing of bets, it is suitable even for environments such as schools, where gambling is often prohibited. The game exists in countless versions, so here a (somewhat arbitrarily chosen) basic game will be followed by a number of possible variations.
Hand scores
The backbone of the game is that each poker hand has its own point value, as given in this table:
One pair – 1 point.
Two pair – 2 points.
Three of a kind – 3 points.
Straight – 4 points.
Flush – 5 points.
Full House – 6 points.
Four of a kind – 7 points (but see Variations below).
Straight flush – 8 points (but see Variations below).
Basic rules
Chicago is played with a standard 52-card deck. Each player is dealt five cards. The objective is to reach 52 points.
Exchanges and hand scoring
The players are allowed to exchange any number of their cards. If a player chooses to exchange one card only, he may choose “one up”, meaning that he is dealt one card faced up, which he can either accept, or instead take the next card unseen. After the exchanges, the player with the best hand (and only one player) gets points for his hand. Then follows another round of exchanges, but no hand scoring.
The game
Now, the first player begins by playing one card. Ordinary whist rules apply, but the players keep their cards collected by themselves. The player who wins the last trick gets 5 points. Also, the player with the best hand (whether it is the same player or not) gets points for his hand.
Chicago
After the second exchange, any player can choose to play Chicago. In this case, he pledges himself to win all the tricks of the game. If he does, he is awarded 15 points, but if he fails, the penalty is just as harsh: -15 points.
Variations
Sometimes, a player given five cards below ten (either inclusive or exclusive) is allowed to replace them before the exchanges begin.
Some play with 3 exchanges instead of 2. Then of course, scoring for hands will be made after both the first and the second exchange.
Some do not use the “one up” rule.
Often, one wants to give higher rewards than 7 or 8 points for Four of a kind and Straight flush respectively. There are several ways to achieve this, most notably by elevating the player immediately to 52 points, or lowering either all players or one player of the holder’s choice to 0 points, or a combination of these. Holding a Royal flush usually means immediate victory.
The confusion is great as to what scores are appointed in the case of Chicago. Some will argue that no player will get any points at all besides the +15 or -15, whilst others will allow almost any points. The +5 for the game, however, can never be stacked with the +15 for Chicago.
Some prescribe that any player with 45 points or more is not allowed to replace any cards.
Some require that after (and not in the same hand as) a player reaches 52 points, he must win the game once more before he actually wins. This handles the possibility that more than one player reach 52 points in the same hand.
Sometimes a fixed limit game is played as a kill game. Such a game is played with an additional blind, called the kill blind. The kill blind can be posted from any position at the table. The amount posted is typically twice the typical blind for that game. For example, in a $20/$40 game, the large blind is typically $20. If this game were played with a full kill, the kill blind would be $40.
When the kill blind is posted, it changes the stakes of the game. For that hand, the game is played as if the game were a higher limit. In a $20/$40 game with a full kill blind posted, the hand is played as if the limit were $40/$80. The kill is said to be active when the kill blind is posted and the game is played at the higher limit.
Rules on how the kill is activated vary. On the east coast of the USA, the kill is typically activated by the previous pot being over a particular value. The most typical value is ten times the value of the large bet (in a $20/$40 game, the kill would be active if the previous pot won was greater than $400). The winner of that pot is required to post the kill blind for the next hand.
In the Pacific Northwest of the USA, a kill is typically activated when a particular player wins two pots in a row. After that player wins her second pot, she is required to post a kill blind and the kill is active for the next hand.
Note that a kill need not always be a full kill. For example, it is common to find a game with a half kill. For example, when the kill is active in $4/$8 game with a half kill, the game is played at a $6/$12 limit.
The term kill, when used in this context, should not be confused with killing a hand, which is a term used for a hand that was made a dead hand by action of a game official.
Most fixed limit games are played with a four bet maximum. This means that in a given betting round, there can be no more than three raises, meaning that on the betting round, only four bets of the given limit have been made.
Consider this example in a $20/$40 game, during a $20 round with three players that proceeds as follows:
Player A bets $20.
Player B puts in another bet, raises another $20, making it $40 to play.
Player C puts in a third bet, raising another $20 on that, thus making it $60 to play.
Player A puts in the fourth bet (she is usually said to cap the betting).
Once Player A has made her final bet, Players B and C may only call another three and two bets (respectively); they may not raise again because the betting is capped.
A common exception in this rule practiced in some card rooms is to allow unlimited raising when a pot is played heads up (when only two players remain). Usually, this has occurred because all other players have folded, and only two remain. Many card rooms will permit these two players to re-raise each other until one player is all in.
Some variations do exist for this exception. For example, some card rooms require that the pot became heads up before the third bet has entered the pot on that betting round. It is widely believed that this variation exists to prevent two colluding players from raising a third player out of the pot.
This exception to the four bet maximum has been observed in nearly all card rooms in the USA. It has never been observed in Internet card rooms.
In some card rooms, there is a five bet maximum instead of four.
Caribbean Stud Poker differs slightly in the United Kingdom, and most parts of Europe, from the US. The game is officially known as “Casino Five Card Stud Poker”, and not all casinos have the jackpot prize. Those which do have the prize, usually the large chain groups, officially call the game “Casino Jackpot Five Card Stud Poker”. In both instances, the game is commonly referred to as “Casino Stud Poker”.
The basic rules are the same in the UK as the US, although the payouts differ – the maximum bet is generally £100 on the ante and £200 on the raise, and all payouts are paid on the raise, meaning the maximum payout can potentially be £10,000 (a Royal Flush pays at the same odds, 50:1, as a Straight Flush).
Casinos offering the jackpot generally have the card shuffled by a card shuffling machine – the cards are then removed and dealt out by the dealer, or croupier. Independent and small casinos generally have the croupier shuffle the cards by hand.
British casinos do not use the chip dropper system; instead, a £1 chip is placed on a small plastic circle on the table, which lights up. The croupier then presses a button on a panel infront of them, which keeps the lights lit up once the chips are removed. The dealer removes the chips, and can then tell which players are playing the jackpot game and which are not.
If the dealer does not show an Ace/King, hands playing the jackpot must be turned over, face up, and shown to the dealer and table. If the player is not playing the jackpot prize, the cards are not shown.
This was the primary poker game played in California during the heyday of Gardena in the 1970s. It is still played today, though its popularity has somewhat lessened since the introduction of stud poker and community card poker to the state.
Played as above, using ace-to-five low hand values, with a single joker in the deck. Always played with blinds rather than antes, so players may not check on the first betting round (but may on the second round). A player with a 7-high hand or better who checks after the draw forfeits his right to win any money placed in the pot after the draw. (In other words, you may not check a “seven” unless you intend to fold when someone else bets). Another common rule in low-limit games is that a player who checks on the second betting round may not subsequently raise on that round. This latter rule is never used in games with a pot limit or no limit betting structure.
Caribbean stud poker is a casino table game with rules similar to five card stud poker. However, unlike standard poker games, Caribbean stud is played against the house rather than against other players (and, like most such games, it cannot be beaten in the long run). There is no bluffing or other deception. For these reasons, most poker players do not consider it to be a form of poker. (They do not necessarily feel that it should not be called poker, but means merely that they will not refer to it as simply “poker”. For instance, a gambler might say “I played poker” if he played seven card stud, but probably would not if he played Caribbean stud.)
The following rules are typical of U.S. casinos, but some of the details (the payouts and limits) vary from casino to casino.
To play, every player places his ante on the layout where indicated; all ante wagers must be placed prior to the dealer announcing “No more bets“. Each player and the dealer will then receive 5 cards, face down. The dealer will turn over one of his cards, then push the cards toward the players, after which the players may look at their cards. They may only look at their own cards, and may not discuss what they have with any other player at the table.
Players have the option to play or fold; if they choose to play, they place their bets (twice the amount of their respective ante) in the bet box. If they choose to fold, they forfeit their ante. After all the players have made their decisions, the dealer reveals his hole cards. The dealer only plays with an ace/king or higher; he then compares his cards to the players’ cards (individually, right to left), and the best poker hand wins.
There are some major rules in Caribbean Stud Poker that must be observed at all times while playing:
Only one hand per player. Players cannot hold or wager on multiple hands at the table.
Players choosing to play the Progressive Payout feature are responsible for ensuring their $1 wager has been inserted into slot and the “Indicator Light” is ON.
Players may not exchange or communicate information regarding their hands to other players or the dealer. Player violation will result in a dead hand and forfeiture of all wagers.
Incorrect amount of cards to the player constitutes a dead hand (or push) for that player only.
The decision of the table/casino supervisor is final.
If the dealer is dealt four cards of the five-card hand, the dealer shall deal an additional card to complete the hand. Any other misdeal to the dealer shall result in all hands being void and the cards shall be reshuffled.
Each player shall be required to keep the five cards in full view of the dealer at all times. Once each player has examined his or her cards and placed them face down on the layout, they may not touch the cards again.
If a hole card is exposed prior to the dealer announcing No More Bets, all hands shall be void.
If a player’s cards beat the dealer’s cards, the player will receive even money (1-1) on the ante, and the following on his bet (with a maximum payout of $5,000 U.S. Dollars per hand on each bet wager):
Royal flush
100 to 1
Straight flush
50 to 1
Four of a kind
20 to 1
Full house
7 to 1
Flush
5 to 1
Straight
4 to 1
Three of a kind
3 to 1
Two pair
2 to 1
One pair or less
1 to 1
If the dealer does not have at least ace/king, all bet wagers will be void, and players will receive even money on their ante bet only. If the dealer’s cards beat a player’s cards, the dealer collects both the ante and bet.
In addition, in Caribbean stud poker, players can also bet on their poker hands and win the “progressive feature”; this is done by dropping a 1.00 dollar gaming chip into the chip acceptor on the table after placing the ante. Players with a flush or higher win, regardless of the outcome of their table bets:
Royal Flush
100% of Progressive Meter
Straight Flush
10% of Progressive Meter
Four-of-a-Kind
$500
Full House
$100
Flush
$50
Winning progressive payout hands are paid in accordance with the amount on the meter when it is the player’s turn to be paid. However, if more than one player at a table has a royal flush progressive payout hand, each player shares equally in the amount on the meter when the first player with a royal flush is to be paid.