The mental poker problem concerns how to play a fair game of poker without the need for a trusted dealer.
Today this is an important problem due to the sharp rise in interest in online poker. The problem arises because of the need for a way to ensure the players a fair game without needing to trust the dealer (usually an internet gambling site). For instance the dealer might give some players an advantage in the cards dealt, giving them an upper hand. This problem can be compared to the problem of flipping a coin over distance.
Several protocols for doing this have been suggested, the first by Adi Shamir, Ron Rivest and Len Adleman (the creators of the RSA-encyption protocol).
Describing an action taken before receiving information to which the player would normally be entitled. I’m drawing three, and I check in the dark.
dead blind
A blind that is not “live”, in that the player posting it does not have the option to raise if other players just call. Rarely used.
dead button
A dealer button placed in a position where there is no player. This occurs in some casinos when the player who would otherwise be entitled to the button leaves the game (other casinos move the button forward to the next player). This occurs frequently during poker tournaments, due to player elimination.
dead hand
A player’s hand that is not entitled to participate in the deal for some reason, such as having been fouled by touching another player’s cards, being found to contain the wrong number of cards, being dealt to a player who did not make the appropriate forced bets, etc.
dead man’s hand
A dead man’s hand is the famous hand Wild Bill Hickok was holding when he was shot and killed in 1877, consisting of a pair of aces and a pair of eights of the black suits (spades and clubs); but often refers to any two pairs of aces and eights.
dead money
Money placed into a pot that does not represent equal bets and calls by active players in the pot. This can be the earlier bets of players who have folded, or money placed in the pot before the deal.
By extension, it is used as a derogatory term for money put in play by unskilled players who are legally eligible, but unlikely, to win it back. Can also refer to the player: Let’s play that stud game–Joe and Diane are dead money.
deadwood
The muck.
deal
To distribute cards to players in accordance with the rules of the game being played.
A single instance of a game of poker, begun by shuffling the cards and ending with the award of a pot. Also called a “hand” (though both terms are ambiguous).
An agreement to split tournament prize money differently from the announced payouts.
dealer
The person dealing the cards, or the person who assumes that role for the purposes of betting order in a game, even though someone else might be physically dealing. In the latter case, that player is often marked with a button, and may be called “the button”.
dealer’s choice
A version of poker in which the deal passes each game and each dealer can choose, or invent, a new poker game each hand.
declare
To verbally indicate an action or intention.
decloak
To raise after having sandbagged for a time (making it clear that you were, in fact, sandbagging).
deep
Describing a large amount of money, either in play or having been lost. How deep are you? (meaning “How much money do you have”, in anticipation of making a very large bet). I won that large pot, but I’m in much deeper than that.
defense
Playing to minimize investment or loss rather than maximize a win; for example, with a drawing hand that is risky but that you think should call an opponent’s bet, you might make a smaller “defensive bet” yourself that you think your opponent will just call, rather than checking and calling a larger bet, or showing weakness.
Occasionally calling with weak hands to discourage opponents from bullying, especially when in the blinds.
deuce
A 2-spot card.
Any of various related uses of the number two, such as a $2 limit game, a $2 chip, etc.
deuce-to-seven
A method of evaluating low hands.
discard
To take a previously dealt card out of play. The set of all discards for a deal is called the “muck” or the “deadwood”.
dog
Underdog; that is, a player with a smaller chance to win than another specified player. Frequently used when the exact odds are expressed. Harry might have been bluffing, but if he really had the king, my hand was a 4-to-1 dog, so I folded.
dominated hand
A hand that is extremely unlikely to win against another specific hand, even though it may not be a poor hand in its own right. Most commonly used in Texas hold ‘em. A hand like A-Q, for example, is a good hand in general but is dominated by A-K, because whenever the former makes a good hand, the latter is likely to make a better one. A hand like 7-8 is a poor hand in general, but is not dominated by A-K because it makes different kinds of hands.
donation
A call made by a player who fully expects to lose; made either out of boredom or irrational optimism.
donk, donkey
Epithet for an inexperienced, unskilled, or foolish poker player. I played that hand like a donkey.
donk (verb)
To play a hand poorly. I donked off 15 bucks on that last hand.
door card
In a stud game, a player’s first face-up card. Patty paired her door card on fifth street and raised, so I put her on trips.
Window card.
double-ace flush
Under unconventional rules, a flush with one or more wild cards in which they play as aces, even if an ace is already present.
double-board, double-flop
Any of several community card game variants (usually Texas hold ‘em) in which two separate boards of community cards are dealt simultaneously, with the pot split between the winning hands using each board.
double-draw
Any of several Draw poker games in which the draw phase and subsequent betting round are repeated twice.
double gutter, double belly buster
In games involving six or more cards, a draw to a straight that can be filled by two ranks, but that is not an open-ender. For example, K-J-10-9-7, which can become a straight with any Q or 8.
double through, double up
In a big bet game, to bet all of one’s chips on one hand against a single opponent (who has an equal or larger stack) and win, thereby doubling your stack. I was losing a bit, but then I doubled through Sarah to put me in good shape.
downcard
A card that is dealt facedown.
down to the felt
All in, or having lost all of one’s money. Refers to the green felt surface of a poker table no longer obscured by chips.
drag light
To pull chips away from the pot to indicate that you don’t have enough money to cover the bet. If you win, the amount is ignored. If you lose, you must cover the amount from your pocket.
draw
Draw poker.
To replace one or more cards in one’s hand with new ones from the deck stub, as in draw poker.
The act of staying in a hand in hopes of improving, usually to a straight or flush–on a draw.
A drawing hand.
drawing hand
In any game, an incomplete hand which is not likely to win unless future cards, received by whatever means the game specifies, improve it. For example, having four club-suited cards but no pair in a stud game, hoping that one of the cards to come will be a fifth club, making a flush.
drawing dead
Playing a drawing hand that will lose even if successful (a state of affairs usually only discovered after the fact). I caught the jack to make my straight, but Rob had a full house all along, so I was drawing dead.
drawing live
Not drawing dead; that is, drawing to a hand that will win if successful.
drawing thin
Not drawing completely dead, but chasing a draw in the face of poor odds. Example: a player who will only win by catching 1 or 2 specific cards is said to be drawing thin.
drink pot
A pot won by a player with the agreement that drinks will be bought from the proceeds.
drop
To fold.
Money charged by the casino for providing its services, often dropped through a slot in the table into a strong box.
To drop ones cards to the felt to indicate that one is in or out of a game like guts.
dry pot
A side pot with no money. Created when a player goes all in and is called by more than one opponent, but not raised. Bluffing into a dry pot is a play that cannot possibly earn a profit, so doing so is considered foolish. It may also be unethical, because it serves to protect the all-in player at the expense of the bettor and the other players, and so is a form of collusion.
dump, dumped
To lose a large quantity of ones stack to another player on a particular hand or set of hands in short succession. I dumped half my stack to John after he cracked my Kings.
duplicate
To counterfeit, especially when the counterfeiting card matches one already present in the one’s hand.
A simple faux pas is to not act in accordance with the cardroom’s rules. For example, to raise, one typically places all the chips, those to call (if any) and the raise in one motion; you cannot do two hand gestures (this is called a string raise), unless you state your intentions prior to placing chips.
Cards are to be face-down to other players until showdown. If you fold, you hand in your cards face-down. If you are in the hand until showdown, you turn up your cards if either you are first to show (last person to raise shows first) or if your hand is superior to the hands previously exposed. Do not expose cards prior to showdown; depending on local rules, this may mean a comittment to check all raises or you may forfeit the hand.
If you are requested to cease an activity by a dealer or any other representative of the cardroom, cease that activity.
Damaging cards is both fairly difficult (because most places use cellulose-acetate cards which are hard to mark, scratch, and bend, and last approximately five years in daily play) and forbidden.
Don’t blame the dealer for a string of bad hands. Don’t ask the dealer to “switch decks”. This may annoy the other players and it will slow down gameplay.
Speak only English in an American cardroom. If they can’t understand you, they may assume you are in collusion with someone.
Turn off your cell phone, or set it to vibrate mode. Do not pick it up during game play. If you pick it up, there’s the possibility you are receiving information that may provide a clue to the other players’ hands, and are therefore cheating.
Keep your food and drinks off the table. The table is for playing cards and poker chips, not soda pop and potato chips. You have small stands around the tables to hold beverages and food. Food at the table, though, is not recommended if it leaves a residue on your hands. Sandwiches OK, BBQ ribs and fried chicken, no.
Cheating is right out. Having said that, do not accuse other players of being cheaters. If you are wrong (most likely), you will make an unnecessary scene and end up tossed from the room. If you’re right, the cameras above you will catch the guy in the act for you.
You cannot buy more chips while a round is in progress.
Failing to call out, “all-in” when you are is a minor issue.
All your chips must remain on the table during play. You may not remove chips from the table to your pockets, or vice versa.
Remember when you must pay forced bets, such as blinds in Texas Hold ‘em and Omaha Hold ‘em.
Keep the game play flowing. By the time the bet comes round to you, you should know what your course of action is. Calling for “time” when you have a difficult decision to make is acceptable as long as you don’t take excessively long or do this very often.
Remember, the cards speak for themselves. When the hand is over, don’t overstate your hand in an effort to cause an opponent to throw away a better hand. Also, don’t throw away your own hand until your opponent shows a better hand; he might not have read this etiquette page, and could be lying about having a straight flush. The dealer is the adjudicator of each round.
Knocking the table is a check, tossing your cards is a fold. Saying “Check” or knocking the table is the same thing. Placing your chips down without a spoken amount commits you to the full value of the laid chips or the table maximum, whichever applies. Calling a raise means following through.
The most important thing: NEVER EVER PLAY WITH MONEY YOU CAN’T AFFORD TO LOSE.
In the card game Poker the buck or button is a marker used to indicate the player who is the dealer or, in casino games with a house dealer, the player who acts last on that deal (who would be the dealer in a home game).
When Poker became a popular saloon game in the United States in the middle of the nineteenth century the integrity of the players was unreliable and the honor codes that had regulated gambling for centuries became inadequate. Because the dealer has the greatest opportunity to cheat (by manipulating the specific cards that players receive and by seeing the faces of the dealt cards) the players took turns in this role. To avoid arguments about whose turn it was to deal, the person who was next due to deal would be given a marker. A knife was a common object used as such a marker, and the marker became generally known as a buck as an abbreviated reference to the buck’s horn that formed the handle of many knives at that time.
When the dealer had finished dealing the cards he ‘passes the buck’. According to Martin, the earliest use of the phrase in print is in the July 1865 edition of Weekly New Mexican: “They draw at the commissary, and at poker after they have passed the buck.”. The phrase then appears frequently in many sources so it probably originated at about this time.
The use of other small disks as such markers led to the alternative term “button”. Silver dollars were later used as markers and it has been suggested that this is the origin of “buck” as a slang term for “dollar,” though by no means is there universal agreement on this subject.
US president Harry S. Truman’s use of the slogan “the buck stops here” in speeches, and on a sign on his desk, derives from the adoption of the phrase “passing the buck” as a metaphor for avoiding responsibility.
The game of poker is played in hundreds of variations, but the following overview of game play applies to most of them.
Depending on the game rules, one or more players may be required to place an initial amount of money into the pot before the cards are dealt. These are called forced bets and come in three forms: antes, blinds, and bring-ins.
Like most card games, the dealer shuffles the deck of cards. The deck is then cut, and the appropriate number of cards are dealt face-down to the players. In a casino a “house” dealer handles the cards for each hand, but a button (any small item used as a marker, also called a buck) is rotated among the players to determine the order of dealing and betting in certain games. In a home game, the right to deal the cards typically rotates among the players clockwise, but a button may still be used.
After the initial deal, the first of what may be several betting rounds begins. Between rounds, the players’ hands develop in some way, often by being dealt additional cards or replacing cards previously dealt. During a round of betting, there will always be a current bet amount, which is the total amount of money bet in this round by the player who bet last in this round. To keep better track of this, it is conventional for players to not place their bets directly into the pot (called splashing the pot), but rather place them in front of themselves toward the pot, until the betting round is over. When the round is over, the bets are then gathered into the pot.
After the first betting round is completed (every participating player having called an equal amount), there may be more rounds in which more cards are dealt in various ways, followed by further rounds of betting (into the same central pot). At any time during the first or subsequent betting rounds, if one player makes a bet and all other players fold, the deal ends immediately, the single remaining player is awarded the pot, no cards are shown, no more rounds are dealt, and the next deal begins. This is what makes it possible to bluff.
At the end of the last betting round, if more than one player remains, there is a showdown in which the players reveal their previously hidden cards and evaluate their hands. The player with the best hand according to the poker variant being played wins the pot.
Cheating in poker is any behavior outside the rules intended to give an unfair advantage to one or more players. Many people make the distinction in poker between hard cheating (mechanics, collusion, and the like) and soft cheating (noting the bottom card that the dealer happened to expose without calling for a misdeal). While the rules are explicit on the subject of cheating in general, many otherwise fair players are tempted to “soft cheat”. Miscalling your hand (calling four hearts a flush, for example–hence a “four-flusher”) is cheating, while offering alcoholic drinks is not, because each player can decline.
Cheating is more common in poker than most people care to believe. Although most cheating occurs in private games that do not follow strict gaming procedures, it is also very common in regulated card rooms and casinos. Cheating can be done either by means of collusion, sleight-of-hand (such as bottom dealing, stacking the deck, switching cards etc), or the use of cheating gaffs (such as marked cards, holdout devices, glims etc).
Cheating is as common in friendly games as it is in high-stakes games. A card cheat may operate alone, but most of them operate in pairs or small groups. The groups are often composed of one card mechanic who is in charge of manipulating the cards, one or several shills who pose as regular players, and a muscle who acts as a bodyguard. Street gangs also often employ a wall man who acts as a lookout, however this approach is more common with three card monte mobs, and back-alley dice gangs.
Following is a list of terms used to categorize specific card cheats:
card mechanic — A card cheat who specializes in sleight-of-hand manipulation of cards.
base dealer/second dealer — Also called bottom dealer/second dealer is a cheat that specializes in bottom/second dealing.
paper player — A card cheat that exploits the use of marked cards.
hand mucker — A card cheat that specializes in switching cards.
machine player — A card cheat that uses mechanical holdouts.
crossroader — Originally, any kind of traveling hustler; but now the term is mainly use to describe cheats who specialize in hitting casinos.
Poker is a card game, the most popular of a class of games called vying games, in which players with fully or partially concealed cards make wagers into a central pot, which is awarded to the remaining player or players with the best combination of cards. Poker can also refer to video poker which is a single-player game seen in casinos much like a slot machine.
In order to play, one must learn the basic rules and procedures of the game, the values of the various combinations of cards , and the rules about betting limits. Some knowledge of the equipment used to play is useful. There are also many variants of poker, loosely categorized as draw poker, stud poker, community card poker (a.k.a. “widow game”), and miscellaneous poker games. The most commonly played games of the first three categories are five-card draw, seven-card stud, and Texas hold ‘em, respectively; each being a common starting point for learning games of the type. Dealer’s choice is a way to play poker where the dealer chooses what type of poker to play.
A game of Texas hold ‘em in progress. “Hold ‘em” is currently the most popular form of poker.
References
Brunson, Doyle (1979). Doyle Brunson’s Super System, Cardoza. ISBN 1580420818.
Sklansky, David (1989). The Theory of Poker (3rd Ed), Two Plus Two Publications. ISBN 1880685000.
Vorhaus, John (2002). Killer Poker, Lyle Stuart. ISBN 0818406305.
Ernest, James; Selinker, Mike; Foglio, Phil (2005). Dealer’s Choice: The Complete Handbook of Saturday Night Poker, Overlook Press. ISBN 1585676543.
Caro, Mike (1978). Caro’s Book of Poker Tells, Cardoza. ISBN 1580420826.