For example, look at the hand of A-Qo (remember, “s” is suited and “o” is off suit). If you’re in Early Position (see Lesson 11 for the various position designations), you should raise with A-Qo. Now, look at the * (asterisk) next to most of the starting hands, including A-Qo. Down at the bottom, you’ll see this note: * = fold if a player before you raises preflop. So, if the UTG were to raise and you’re next to play, you fold with A-Qo or any other hand marked with an asterisk. About 90% of the time you’ll be either raising or folding. If you’ve read many books on no-limit Hold ‘em, you’ll often see the words “raise or fold” and it’s good advice. Also note that most of the hands have a “Fold” designation in the Early Position column. It means just that; you don’t limp and you certainly don’t raise in EP with A-Jo, you simply throw it away. About the only time you’ll call in EP is when you have 9-9 to Q-Q and the pot’s been raised in front of you. Those hands are just too good to fold, but they’re not strong enough to re-raise.
Let’s continue with A-Qo. If you’re in Middle Position and no one has raised ahead of you, (which would cause you to fold), you’ll raise with A-Qo. If one or more players have limped, you’ll still raise, but you should raise more than the standard 3 times the big blind, which is why I say, “Raise should be 3-4x Big Blind” in a note at the bottom of the matrix. You’ll fold if someone (anyone) re-raises after you. It’s tough to do, I know, but it’ll be the correct play the vast majority of the time. Oh, sure, you’ll get some player who will re-raise with A-10s every now and then, but most of the time you’ll lose if you call the re-raise. If you’re in Late Position, you should raise with A-Qo, assuming no one has raised in front of you (in which case you’d fold), but call if someone now re-raises you. Because the re-raise might come from an early position limper, you might wonder why you’d call and it all has to do with position. You’ll most likely be last to act for the rest of the hand, so it’s profitable to see the flop, then make a decision by how others bet it. See how this matrix uses hand strength and position to dictate the play? I’m sure it’s not perfect, but I will say it works pretty well if you follow it.
Okay, now let’s discuss the hand of A-Qo in the Blinds. You’ll notice that I didn’t make a distinction between the Small Blind and the Big Blind in the matrix. I did that primarily to keep it simple, but also because in most no-limit cash games the Blinds are a relatively unimportant part of the pot. Admittedly, they can be a factor in tournaments, but we’ll discuss that in a later lesson. For now, treat the SB and the BB the same. With A-Q in either Blind, re-raise a Late Position raise, but just call a raise made by a player in any other position. So, if the UTG raises, for example and you have A-Qo in one of the Blinds, just call, assuming it’s a 3x to 4x BB raise. If you re-raise a Late Position (“button”) raise and that player re-raises again, just call. How do you know to do that? You know because there’s not a “RR2″ designation on the hand. Looking at the notes on the bottom, you’ll see this: RR2 = Raise a Reraise. You’ll also see that RR2 applies only to A-A, K-K and A-Ks. So, a re-raise of your raise by a LP player warrants only a call.
Let’s say you’re in the BB with A-Qo and everyone has limped in. Regardless of their position – early, middle, late or SB – you should raise about the size of the pot, but certainly not less than 3 times the Big Blind bet. If someone subsequently re-raises you, it’s just a call because there’s no “RR2″ next to the hand, remember? If everyone folds to the SB and s/he limps by only completing the bet, then you should raise. If the SB raises, that’s a Late Position raise, so you should re-raise. Of course, if you have A-Qo in the SB, it’s the same as if you had it in the BB: re-raise a Late Position raise. But if the BB or anyone else re-raises you, then just call, because A-Qo doesn’t rate a “RR2″ designation.
You can see that there’s a (1) next to Q-Js in the Blinds column. That relates to the comment at the bottom. If everyone has limped into the pot, then raise from the SB or BB with Q-Js or higher. “Higher” refers to every hand above it in the left-hand column, which essentially means you’ll raise in that situation with any of the playable hands I show on the matrix. This situation will actually occur quite often in cash games because people like to see cheap flops, but you’re not going to let that happen, are you? If you get re-raised, just call because Q-Js does not have the RR2 designation.
And that’s basically it for now. Just play your hand as shown for the position you’re in and you’ll soon be holding your own in No-Limit Hold ‘Em. (Poor pun, I know.) When in doubt, fold; there’ll be another hand coming along soon enough. I’m not trying to turn you into a wimpy player, but folding is the best tactic if you’re confused about a hand. In time, you’ll begin to feel real comfortable with this matrix and as the $$$ come rolling in, you’ll know it’s working.
Oops! I almost forgot the ** designation that you’ll find next to the LP column up top. In the notes at the bottom, you’ll see this: **LP = 2-3 players left. This is a reminder that you must “open up” your game when you get down to 2 or 3 players left. As time goes on, you’ll find yourself as one of the last few players in SnGs and, because the Blind bets will be coming around a lot quicker, you cannot sit and wait for premium hands. When that happens, start making all of your plays according to the LP column regardless of the position you’re in. In the case of A-Qo, for example, you’d raise and call a re-raise even if you were UTG at the short-handed table. A-Qo isn’t a great hand at a full table, but it’s not bad when there are only three of you left.
A chip race is an event that takes place in poker tournaments, especially those with an escalating blinds (such as Texas hold ‘em), in which chips of denominations that are no longer needed (as the current and upcoming blinds are more easily played with larger chip values) are removed from play. This has the effect of reducing the number of physical chips in front of any player, and makes it easier for the players to count their stacks and their bets.
In a typical chip race:
All players color up their lesser-valued chips into greater denominations. For example, if the blinds have increased to a level where $5 chips are no longer needed to post blinds, each five $5 chips will be exchanged for a $25 chip. Players will temporarily keep any leftover chips that cannot be fully colored up to larger chips (less than 5 $5 chips in the above example).
All leftover chips are counted, and equivalent chips in the larger denomination are presented to the table. Continuing the example, if there are 15 $5 chips remaining among 6 players, 3 $25 chips are prepared. In the event the remaining smaller chips do not add up to a whole larger chip, an extra larger chip should be added as long as the leftover smaller chips total more than half a single larger chip.
Each player with leftover chips in the smaller denomination will receive one card for each chip. The cards are typically dealt face up, starting from the small blind position for the upcoming hand. Each player due to receive cards will receive all of his cards before the next player, rather than a “traditional” card deal; the player on the little blind, for example, who is due to receive three cards for his three chips, will receive all three of his cards before the big blind receives any.
The larger chips are issued to the players with the highest single cards showing (poker hands do not count). No player is issued more than one chip. Ties (cards of the same rank) are broken by suit, using the same bridge (ascending alphabetical) order of the suits: Spades are highest, followed by Hearts, Diamonds, and Clubs. All remaining lesser-value chips are removed from play.
A chip race cannot eliminate a player from the game. In the event a player’s last smaller-denomination chips are removed from play as part of the chip race, he automatically gets one colored up chip if one is available. Any leftover colored up chips go to the winner(s) of the chip race as described above.
An ante is a forced bet in which each player places an equal amount of money or chips into the pot before the deal begins. In home games, the amount of the ante is typically small. In games where the acting dealer changes each turn, it is not uncommon for the players to agree that the dealer provides the ante for each player. This simplifies betting, but causes minor inequities if other players come and go or miss their turn to deal.
After the ante, later betting always begins with the player immediately to the dealer’s left.
Blinds
A blind or blind bet is a forced bet placed into the pot by one or more players before the deal begins, in a way that simulates bets made during play. This is used frequently in casino and tournament games and is designed to ensure there is betting action on each hand. The most common use of blinds as a betting structure calls for two blinds: the player after the dealer blinds about half of what would be a normal bet, and the next player blinds what would be a whole bet. Sometimes only one blind is used, and sometimes three. In the case of three blinds (usually one quarter, one quarter, and half a normal bet amount), the first blind goes “on the button”, that is, is paid by the dealer.
For example, the first player to the dealer’s left (who would normally be the first to bet after the cards are dealt) makes a blind bet of $1, and the next player in turn posts a big blind of $2. After the cards are dealt, play continues with the next player in turn (third from the dealer), who acts just as if the $1 had been an opening bet and the $2 had been a raise, so he must either call $2, reraise, or fold. When the betting returns to the player who blinded $1, he acts just as if that had been the opening bet; he must equal the bet facing him (toward which he may count his $1), fold, or reraise.
An additional privilege is given to the player who posted the big blind to compensate for the fact that he is forced to bet. If there have been no raises by the time his first turn to bet voluntarily comes (that is, the bet amount facing him is just the $2 he originally put in), then he is given the right to raise at that point, even though his right-hand opponent’s call would normally have closed the betting round under other circumstances. This “extra” right to raise (called a live blind) occurs only once: if his raise is now called by every player, the first betting round closes as usual.
In some fixed limit and spread limit games, the big blind amount is less than the normal betting minimum. Players acting after a sub-minimum blind have to the right to call the blind as it is, even though it is less than the amount they would be required to bet, or they may raise the amount needed to bring the current bet up to the normal minimum, called completing the bet. For example, a game with a $5 fixed bet on the first round might have blinds of $1 and $2. Players acting after the blind may either call the $2, or raise to $5. After the bet is raised to $5, the next raise must be to $10 in accordance with the normal limits.
Bring-ins
A bring-in is a type of forced bet that occurs after the cards are initially dealt, but before any other action. One player, usually chosen by the value of cards dealt face up on the initial deal, is forced to open the betting by some small amount, after which players act after him in normal rotation.
The bring-in is normally assigned on the first betting round of a stud poker game to the player whose upcards indicate the poorest hand. For example, in traditional high hand stud games and high-low split games, the player showing the lowest card pays the bring-in. In low hand games, the player with the highest card showing pays the bring-in. The high card by suit order can be used to break ties if necessary.
In most fixed limit and some spread limit games, the bring-in amount is less than the normal betting minimum. The player forced to pay the bring-in may choose either to pay only what is required or to make a normal bet. Players acting after a sub-minimum bring-in have the right to call the bring-in as it is, even though it is less than the amount they would be required to bet, or they may raise the amount needed to bring the current bet up to the normal minimum, called completing the bet. For example, a game with a $5 fixed bet on the first round might have a bring-in of $2. Players acting after the bring-in can either call the $2, or raise to $5. After the bet is raised to $5, the next raise must be to $10 in accordance with the normal limits.
In a game where the bring-in is equal to the fixed bet (this is rare and not recommended), the game must either allow the bring-in player to optionally come in for a raise, or else the bring-in must be treated as live in the same way as a blind, so that the player is guaranteed his right to raise on the first betting round if he chooses.
The game of poker is played in hundreds of variations, but the following overview of game play applies to most of them.
Depending on the game rules, one or more players may be required to place an initial amount of money into the pot before the cards are dealt. These are called forced bets and come in three forms: antes, blinds, and bring-ins.
Like most card games, the dealer shuffles the deck of cards. The deck is then cut, and the appropriate number of cards are dealt face-down to the players. In a casino a “house” dealer handles the cards for each hand, but a button (any small item used as a marker, also called a buck) is rotated among the players to determine the order of dealing and betting in certain games. In a home game, the right to deal the cards typically rotates among the players clockwise, but a button may still be used.
After the initial deal, the first of what may be several betting rounds begins. Between rounds, the players’ hands develop in some way, often by being dealt additional cards or replacing cards previously dealt. During a round of betting, there will always be a current bet amount, which is the total amount of money bet in this round by the player who bet last in this round. To keep better track of this, it is conventional for players to not place their bets directly into the pot (called splashing the pot), but rather place them in front of themselves toward the pot, until the betting round is over. When the round is over, the bets are then gathered into the pot.
After the first betting round is completed (every participating player having called an equal amount), there may be more rounds in which more cards are dealt in various ways, followed by further rounds of betting (into the same central pot). At any time during the first or subsequent betting rounds, if one player makes a bet and all other players fold, the deal ends immediately, the single remaining player is awarded the pot, no cards are shown, no more rounds are dealt, and the next deal begins. This is what makes it possible to bluff.
At the end of the last betting round, if more than one player remains, there is a showdown in which the players reveal their previously hidden cards and evaluate their hands. The player with the best hand according to the poker variant being played wins the pot.