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	<title>Online Poker Blog &#187; Game theory</title>
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		<title>History of game theory</title>
		<link>http://www.onlinepokerblog.eu/2009/06/history-of-game-theory/</link>
		<comments>http://www.onlinepokerblog.eu/2009/06/history-of-game-theory/#comments</comments>
		<pubDate>Sun, 21 Jun 2009 21:29:32 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game theory]]></category>
		<category><![CDATA[History]]></category>

		<guid isPermaLink="false">http://www.onlinepokerblog.eu/?p=898</guid>
		<description><![CDATA[The first known discussion of game theory occurred in a letter written by James Waldegrave in 1713. In this letter, Waldegrave provides a minimax mixed strategy solution to a two-person version of the card game le Her. It was not until the publication of Antoine Augustin Cournot&#8217;s Researches into the Mathematical Principles of the Theory [...]]]></description>
			<content:encoded><![CDATA[<fb:like href='http://www.onlinepokerblog.eu/2009/06/history-of-game-theory/' send='true' layout='standard' show_faces='true' width='450' height='65' action='like' colorscheme='light' font='lucida+grande'></fb:like><p>The first known discussion of game theory occurred in a letter written by  James Waldegrave in 1713. In this letter, Waldegrave provides a minimax mixed  strategy solution to a two-person version of the card game le Her. It was not  until the publication of Antoine Augustin Cournot&#8217;s <em>Researches into the  Mathematical Principles of the Theory of Wealth</em> in 1838 that a general game  theoretic analysis was pursued. In this work Cournot considers a duopoly and  presents a solution that is a restricted version of the Nash equilibrium.</p>
<p>Although Cournot&#8217;s analysis is more general than Waldegrave&#8217;s, game theory  did not really exist as a unique field until John von Neumann published a series  of papers in 1928. These results were later expanded in the 1944 book <em>The  Theory of Games and Economic Behavior</em> by von Neumann and Oskar Morgenstern.  This profound work contains the method for finding optimal solutions for  two-person zero-sum games. During this time period, work on game theory was  primarily focused on cooperative game theory, which analyzes optimal strategies  for groups of individuals, presuming that they can enforce agreements between  them about proper strategies.</p>
<p>In 1950, the first discussion of the Prisoner&#8217;s dilemma appeared, and an  experiment was undertaken on this game at the RAND corporation. Around this same  time, John Nash developed a definition of an &#8220;optimum&#8221; strategy for multiplayer  games where no such optimum was previously defined, known as Nash equilibrium.  This equilibrium is sufficiently general, allowing for the analysis of  non-cooperative games in addition to cooperative ones.</p>
<p>Game theory experienced a flurry of activity in the 1950s, during which time the  concepts of the core, the extensive form game, fictitious play, repeated games,  and the Shapley value were developed. In addition, the first applications of  Game theory to philosophy and political science occurred during this time.</p>
<p>In 1965, Reinhard Selten introduced his solution concept of subgame perfect  equilibria, which further refined the Nash equilibrium (later he would introduce  trembling hand perfection as well). In 1967, John Harsanyi developed the  concepts of complete information and Bayesian games. He, along with John Nash  and Reinhard Selten, won The Bank of Sweden Prize in Economic Sciences in Memory  of Alfred Nobel (also known as The Nobel Prize in Economics) in 1994.</p>
<p>In the 1970s, game theory was extensively applied in biology, largely as a  result of the work of John Maynard Smith and his evolutionary stable strategy.  In addition, the concepts of correlated equilibrium, trembling hand perfection,  and common knowledge[5] were introduced and analyzed.</p>
<p>In 2005, game theorists Thomas Schelling and Robert Aumann won the Nobel Prize  in Economics. Schelling worked on dynamic models, early examples of evolutionary  game theory. Aumann contributed more to the equilibrium school, developing an  equilibrium coarsening correlated equilibrium and developing extensive analysis  of the assumption of common knowledge.</p>
<p>This guide is licensed under the <a href="http://www.gnu.org/copyleft/fdl.html">GNU Free Documentation License</a>.  It uses material from the <a href="http://www.wikipedia.org/">Wikipedia</a>.</p>
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		<item>
		<title>Types of games</title>
		<link>http://www.onlinepokerblog.eu/2009/04/types-of-games/</link>
		<comments>http://www.onlinepokerblog.eu/2009/04/types-of-games/#comments</comments>
		<pubDate>Fri, 24 Apr 2009 20:15:18 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game theory]]></category>
		<category><![CDATA[asymmetric]]></category>
		<category><![CDATA[imperfect information]]></category>
		<category><![CDATA[infinitely long games]]></category>
		<category><![CDATA[non-zero sum]]></category>
		<category><![CDATA[perfect information]]></category>
		<category><![CDATA[sequential]]></category>
		<category><![CDATA[simultaneous]]></category>
		<category><![CDATA[symmetric]]></category>
		<category><![CDATA[types of games]]></category>
		<category><![CDATA[yero sum]]></category>

		<guid isPermaLink="false">http://www.onlinepokerblog.eu/?p=830</guid>
		<description><![CDATA[Symmetric and asymmetric An asymmetric game E F E 1, 2 0, 0 F 0, 0 1, 2 A symmetric game is a game where the payoffs for playing a particular strategy depend only on the other strategies employed, not on who is playing them. If the identities of the players can be changed without [...]]]></description>
			<content:encoded><![CDATA[<fb:like href='http://www.onlinepokerblog.eu/2009/04/types-of-games/' send='true' layout='standard' show_faces='true' width='450' height='65' action='like' colorscheme='light' font='lucida+grande'></fb:like><h3>Symmetric and asymmetric</h3>
<table id="table13" style="border: 1px solid #aaaaaa; margin: 1em; background: #f9f9f9 none repeat scroll 0% 0%; font-size: 95%; border-collapse: collapse;" border="1" cellspacing="0" cellpadding="4" align="right">
<caption><em>An asymmetric game</em></caption>
<tbody>
<tr>
<td></td>
<th><em>E</em></th>
<th><em>F</em></th>
</tr>
<tr>
<th><em>E</em></th>
<td>1, 2</td>
<td>0, 0</td>
</tr>
<tr>
<th><em>F</em></th>
<td>0, 0</td>
<td>1, 2</td>
</tr>
</tbody>
</table>
<p>A symmetric game is a game where the payoffs for playing a particular  strategy depend only on the other strategies employed, not on who is playing  them. If the identities of the players can be changed without changing the  payoff to the strategies, then a game is symmetric. Many of the commonly studied  2&#215;2 games are symmetric. The standard representations of Chicken, the Prisoner&#8217;s  Dilemma, and the Stag hunt are all symmetric games. <span class="reference"> <sup id="ref_symmetry" class="plainlinksneverexpand">[1]</sup></span></p>
<p>Most commonly studied asymmetric games are games where there are not  identical strategy sets for both players. For instance, the Ultimatum game and  similar the Dictator game have different strategies for each player. It is  possible, however, for a game to have identical strategies for both players, yet  be asymmetric. For example, the game pictured to the right is asymmetric despite  having identical strategy sets for both players.</p>
<h3>Zero sum and non-zero sum</h3>
<table id="table14" style="border: 1px solid #aaaaaa; margin: 1em; background: #f9f9f9 none repeat scroll 0% 0%; font-size: 95%; border-collapse: collapse;" border="1" cellspacing="0" cellpadding="4" align="right">
<caption><em>A Zero-Sum Game</em></caption>
<tbody>
<tr>
<td></td>
<th><em>A</em></th>
<th><em>B</em></th>
</tr>
<tr>
<th><em>A</em></th>
<td>2, -2</td>
<td>-1, 1</td>
</tr>
<tr>
<th><em>B</em></th>
<td>-1, 1</td>
<td>3, -3</td>
</tr>
</tbody>
</table>
<p>In zero-sum games the total benefit to all players in the game, for every  combination of strategies, always adds to zero (or more informally put, a player  benefits only at the expense of others). Poker exemplifies a zero-sum game,  because one wins exactly the amount one&#8217;s opponents lose. Other zero sum games  include Matching pennies and most classical board games including Go and Chess.  Many games studied by game theorists (including the famous Prisoner&#8217;s Dilemma)  are non-zero-sum games, because some outcomes have net results greater or less  than zero. Informally, in non-zero-sum games, a gain by one player does not  necessarily correspond with a loss by another.</p>
<p>It is possible to transform any game into a zero-sum game by adding an  additional dummy player (often called &#8220;the board&#8221;), whose losses compensate the  players&#8217; net winnings.</p>
<h3>Simultaneous and sequential</h3>
<p>Simultaneous games are games where both players move simultaneously, or if  they do not move simultaneously, the later players are unaware of the earlier  players&#8217; actions (making them <em>effectively</em> simultaneous). Sequential games  (or dynamic games) are games where later players have some knowledge about  earlier actions. This need not be perfect knowledge about every action of  earlier players; it might be very little information. For instance, a player may  know that an earlier player did not perform one particular action, while she  does not know which of the other available actions the first player actually  performed.</p>
<p>The difference between simultaneous and sequential games is captured in the  different representations discussed above. Normal form is used to represent  simultaneous games, and extensive form is used to represent sequential ones.</p>
<h3>Perfect information and imperfect information</h3>
<p><img class="alignnone size-full wp-image-831" title="250px-pd" src="http://www.onlinepokerblog.eu/wp-content/uploads/2009/04/250px-pd.png" alt="250px-pd" width="250" height="114" /> A game of imperfect information (the dotted line represents ignorance on the  part of player 2)</p>
<p>An important subset of sequential games consists of games of perfect  information. A game is one of perfect information if all players know the moves  previously made by all other players. Thus, only sequential games can be games  of perfect information, since in simultaneous games not every player knows the  actions of the others. Most games studied in game theory are imperfect  information games, although some interesting games are games of perfect  information, including the Ultimatum Game and Centipede Game. Many popular games  are games of perfect information including Chess, Go, and Mancala.</p>
<p>Perfect information is often confused with complete information, which is a  similar concept. Complete information requires that every player know the  strategies and payoffs of the other players but not necessarily the actions.</p>
<h3>Infinitely long games</h3>
<p>For obvious reasons, games as studied by economists and real-world game  players are generally finished in a finite number of moves. Pure mathematicians  are not so constrained, and set theorists in particular study games that last  for infinitely many moves, with the winner (or other payoff) not known until <em> after</em> all those moves are completed.</p>
<p>The focus of attention is usually not so much on what is the best way to play  such a game, but simply on whether one or the other player has a winning  strategy. (It can be proved, using the axiom of choice, that there are  games—even with perfect information, and where the only outcomes are &#8220;win&#8221; or  &#8220;lose&#8221;—for which <em>neither</em> player has a winning strategy.) The existence of  such strategies, for cleverly designed games, has important consequences in  descriptive set theory.</p>
<h2>Notes</h2>
<ol>
<li>^ Some scholars would consider certain asymmetric games as examples of  	these games as well. However, the most common payoffs for each of these  	games are symmetric.</li>
</ol>
<p>This guide is licensed under the <a href="http://www.gnu.org/copyleft/fdl.html">GNU Free Documentation License</a>.  It uses material from the <a href="http://www.wikipedia.org/">Wikipedia</a>.</p>
<p>Need an webmaster? Click <a href="mailto:nicolae@sfetcu.com">HERE</a></p>
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		<title>Representation of games</title>
		<link>http://www.onlinepokerblog.eu/2009/04/representation-of-games/</link>
		<comments>http://www.onlinepokerblog.eu/2009/04/representation-of-games/#comments</comments>
		<pubDate>Sun, 05 Apr 2009 06:34:56 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game theory]]></category>
		<category><![CDATA[extensive form]]></category>
		<category><![CDATA[normal form]]></category>
		<category><![CDATA[representation of games]]></category>

		<guid isPermaLink="false">http://www.onlinepokerblog.eu/?p=782</guid>
		<description><![CDATA[The games studied by game theory are well-defined mathematical objects. A game consists of a set of players, a set of moves (or strategies) available to those players, and a specification of payoffs for each combination of strategies. There are two ways of representing games that are common in the literature. Normal form A normal [...]]]></description>
			<content:encoded><![CDATA[<fb:like href='http://www.onlinepokerblog.eu/2009/04/representation-of-games/' send='true' layout='standard' show_faces='true' width='450' height='65' action='like' colorscheme='light' font='lucida+grande'></fb:like><p>The games studied by game theory are well-defined mathematical objects. A  game consists of a set of players, a set of moves (or strategies) available to  those players, and a specification of payoffs for each combination of  strategies. There are two ways of representing games that are common in the  literature.</p>
<h3>Normal form</h3>
<table id="table1" style="border: 1px solid #aaaaaa; margin: 1em; background: #f9f9f9 none repeat scroll 0% 0%; font-size: 95%; border-collapse: collapse;" border="1" cellspacing="0" cellpadding="4" align="right">
<caption><em>A normal form game</em></caption>
<tbody>
<tr>
<td></td>
<th style="width: 90px; color: #990000;" scope="col"><em>Player 2  		chooses left</em></th>
<th style="width: 90px; color: #990000;" scope="col"><em>Player 2  		chooses right</em></th>
</tr>
<tr>
<th style="width: 90px; color: #000099;" scope="col"><em>Player 1  		chooses top</em></th>
<td align="middle"><span style="color: #000099;">4</span>, 		<span style="color: #990000;">3</span></td>
<td align="middle"><span style="color: #000099;">-1</span>, 		<span style="color: #990000;">-1</span></td>
</tr>
<tr>
<th style="width: 100px; color: #000099;" scope="col"><em>Player 1  		chooses bottom</em></th>
<td align="middle"><span style="color: #000099;">0</span>, 		<span style="color: #990000;">0</span></td>
<td align="middle"><span style="color: #000099;">3</span>, 		<span style="color: #990000;">4</span></td>
</tr>
</tbody>
</table>
<p>The normal (or strategic form) game is a matrix which shows the players,  strategies, and payoffs (see the example to the right). Here there are two  players; one chooses the row and the other chooses the column. Each player has  two strategies, which are specified by the number of rows and the number of  columns. The payoffs are provided in the interior. The first number is the  payoff received by the row player (<em>Player 1</em> in our example); the second  is the payoff for the column player (<em>Player 2</em> in our example). Suppose  that <em>Player 1</em> plays top and that <em>Player 2</em> plays left. Then <em> Player 1</em> gets 4, and <em>Player 2</em> gets 3.</p>
<p>When a game is presented in normal form, it is presumed that each player acts  simultaneously or, at least, without knowing the actions of the other. If  players have some information about the choices of other players, the game is  usually presented in extensive form.</p>
<h3>Extensive form</h3>
<p>Extensive form games attempt to capture games with some important order.  Games here are presented as trees (as pictured to the left). Here each vertex  (or node) represents a point of choice for a player. The player is specified by  a number listed by the vertex. The lines out of the vertex represent a possible  action for that player. The payoffs are specified at the bottom of the tree.</p>
<p>In the game pictured here, there are two players. <em>Player 1</em> moves first  and chooses either <em>F</em> or <em>U</em>. <em>Player 2</em> sees <em>Player 1&#8242;</em>s  move and then chooses <em>A</em> or <em>R</em>. Suppose that <em>Player 1</em> chooses <em>U</em> and then <em>Player 2</em> chooses <em>A</em>, then <em>Player 1</em> gets 8  and <em>Player 2</em> gets 2.</p>
<p>Extensive form games can also capture simultaneous-move games as well. Either  a dotted line or circle is drawn around two different vertices to represent them  as being part of the same information set (i.e., the players do not know at  which point they are).</p>
<p>This guide is licensed under the <a href="http://www.gnu.org/copyleft/fdl.html">GNU Free Documentation License</a>.  It uses material from the <a href="http://www.wikipedia.org/">Wikipedia</a>.</p>
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		<title>Game theory</title>
		<link>http://www.onlinepokerblog.eu/2009/03/game-theory/</link>
		<comments>http://www.onlinepokerblog.eu/2009/03/game-theory/#comments</comments>
		<pubDate>Fri, 20 Mar 2009 11:13:48 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game theory]]></category>
		<category><![CDATA[game theory]]></category>
		<category><![CDATA[mathematics]]></category>

		<guid isPermaLink="false">http://www.onlinepokerblog.eu/?p=708</guid>
		<description><![CDATA[Game theory is a branch of applied mathematics that studies strategic situations where players choose different actions in an attempt to maximize their returns. First developed as a tool for understanding economic behavior, game theory is now used in many diverse academic fields, ranging from biology to philosophy. Game theory saw substantial growth during the [...]]]></description>
			<content:encoded><![CDATA[<fb:like href='http://www.onlinepokerblog.eu/2009/03/game-theory/' send='true' layout='standard' show_faces='true' width='450' height='65' action='like' colorscheme='light' font='lucida+grande'></fb:like><p><strong>Game theory</strong> is a branch of applied mathematics that studies strategic  situations where players choose different actions in an attempt to maximize  their returns. First developed as a tool for understanding economic behavior,  game theory is now used in many diverse academic fields, ranging from biology to  philosophy. Game theory saw substantial growth during the Cold War because of  its application to military strategy, most notably to the concept of mutually  assured destruction. Beginning in the 1970s, game theory has been applied to  animal behavior, including species&#8217; development by natural selection. Because of  interesting games like the Prisoner&#8217;s dilemma, where mutual self-interest hurts  everyone, game theory has been used in ethics and philosophy. Finally, game  theory has recently drawn attention from computer scientists because of its use  in artificial intelligence and cybernetics.</p>
<p>In addition to its academic interest, game theory has received attention in  popular culture. An important figure in game theory, John Nash was the subject  of the 2001 film <em>A Beautiful Mind</em>. Several game shows have adopted game  theoretic situations, including <em>Friend or Foe</em> and <em>Deal or No Deal</em>. <span class="reference"><sup id="ref_popculture" class="plainlinksneverexpand"> [1]</sup></span></p>
<p>Although similar to decision theory, game theory studies decisions that are  made in an environment where various players interact. In other words, game  theory studies choice of optimal behavior when costs and benefits of each option  are not fixed, but depend upon the choices of other individuals.</p>
<h2>Notes</h2>
<ol>
<li>^ GameTheory.net has an extensive list of references to game theory in  	popular culture.</li>
</ol>
<h2>References</h2>
<dl>
<dt>Textbooks and general reference texts </dt>
</dl>
<ul>
<li>Gibbons, Robert (1992) <em>Game Theory for Applied Economists</em>,  	Princeton University Press ISBN 0691003955 (readable; suitable for advanced  	undergraduates. Published in Europe by Harvester Wheatsheaf (London) with  	the title <em>A primer in game theory</em>)</li>
<li>Ginits, Herbert (2000) <em>Game Theory Evolving</em> Princeton University  	Press ISBN 0691009430</li>
<li>Osborne, Martin and Ariel Rubinstein: <em>A Course in Game Theory</em>,  	MIT Press, 1994, ISBN 0-262-65040-1 (modern introduction at the introductory  	graduate level)</li>
<li>Fudenberg, Drew and Jean Tirole: <em>Game Theory</em>, MIT Press, 1991,  	ISBN 0262061414 (the definitive reference text)</li>
</ul>
<dl>
<dt>Historically important texts </dt>
</dl>
<ul>
<li>Fisher, Ronald (1930) The Genetical Theory of Natural Selection  	Clarendon Press, Oxford.</li>
<li>Luce, Duncan and Howard Raiffa Games and Decisions: Introduction and  	Critical Survey Dover ISBN 0486659437</li>
<li>Maynard Smith, John Evolution and the Theory of Games, Cambridge  	University Press 1982</li>
<li>Morgenstern, Oskar and John von Neumann (1947) The Theory of Games and  	Economic Behavior Princeton University Press</li>
<li>Nash, John (1950) &#8220;Equilibrium points in n-person games&#8221; Proceedings of  	the National Academy of the USA 36(1):48-49.</li>
<li>Poundstone, William Prisoner&#8217;s Dilemma: John von Neumann, Game Theory  	and the Puzzle of the Bomb, ISBN 038541580X</li>
</ul>
<dl>
<dt>Other print references </dt>
</dl>
<ul>
<li>Camerer, Colin (2003) <em>Behavioral Game Theory</em> Princeton University  	Press ISBN 0691090394</li>
<li>Gauthier, David (1987) <em>Morals by Agreement</em> Oxford University  	Press ISBN 0198249926</li>
<li>Grim, Patrick, Trina Kokalis, Ali Alai-Tafti, Nicholas Kilb, and Paul St  	Denis (2004) &#8220;Making meaning happen.&#8221; <em>Journal of Experimental &amp;  	Theoretical Artificial Intelligence</em> 16(4): 209-243.</li>
<li>Kavka, Gregory (1986) <em>Hobbesian Moral and Political Theory</em> Princeton University Press. ISBN 069102765X</li>
<li>Lewis, David (1969) <em>Convention: A Philosophical Study</em></li>
<li>Maynard Smith, J. and Harper, D. (2003) <em>Animal Signals</em>. Oxford  	University Press. ISBN 0198526857</li>
<li>Quine, W.v.O (1967) &#8220;Truth by Convention&#8221; in <em>Philosophica Essays for  	A.N. Whitehead</em> Russel and Russel Publishers. ISBN 0846209705</li>
<li>Quine, W.v.O (1960) &#8220;Carnap and Logical Truth&#8221; <em>Synthese</em> 12(4):350-374.</li>
<li>Skyrms, Brian (1996) <em>Evolution of the Social Contract</em> Cambridge  	University Press. ISBN 0521555833</li>
<li>Skyrms, Brian (2004) <em>The Stag Hunt and the Evolution of Social  	Structure</em> Cambridge University Press. ISBN 0521533929.</li>
<li>Sober, Elliot and David Sloan Wilson (1999) <em>Unto Others: The  	Evolution and Psychology of Unselfish Behavior</em> Harvard University Press.  	ISBN 0674930479</li>
</ul>
<dl>
<dt>Websites </dt>
</dl>
<ul>
<li>Paul Walker, 	<a class="external text" title="http://william-king.www.drexel.edu/top/class/histf.html" href="http://william-king.www.drexel.edu/top/class/histf.html"> An Outline of the History of Game Theory</a>.</li>
<li>David Levine: 	<a class="external text" title="http://dklevine.com" href="http://dklevine.com/"> Game Theory. Papers, Lecture Notes and much more stuff.</a></li>
<li>Alvin Roth: 	<a class="external text" title="http://www.economics.harvard.edu/~aroth/alroth.html" href="http://www.economics.harvard.edu/~aroth/alroth.html"> Game Theory and Experimental Economics page</a> &#8211; Comprehensive list of  	links to game theory information on the Web</li>
<li>Mike Shor: 	<a class="external text" title="http://www.gametheory.net" href="http://www.gametheory.net/"> Game Theory .net</a> &#8211; Lecture notes, interactive illustrations and other  	information.</li>
<li>Jim Ratliff&#8217;s 	<a class="external text" title="http://virtualperfection.com/gametheory/" href="http://virtualperfection.com/gametheory/"> Graduate Course in Game Theory</a> (lecture notes).</li>
<li> <a class="external text" title="http://homepages.cwi.nl/~robu/" href="http://homepages.cwi.nl/~robu/"> Valentin Robu</a>&#8216;s 	<a class="external text" title="http://homepages.cwi.nl/~robu/aamas/aamas demo.html" href="http://homepages.cwi.nl/~robu/aamas/aamas_demo.html"> software tool</a> for simulation of bilateral negotiation (bargaining)</li>
<li> <a class="external text" title="http://www.csc.villanova.edu/~japaridz" href="http://www.csc.villanova.edu/~japaridz"> Giorgi Japaridze</a>: 	<a class="external text" title="http://www.csc.villanova.edu/~japaridz/CL/gsoll.html" href="http://www.csc.villanova.edu/~japaridz/CL/gsoll.html"> <em>Game Semantics or Linear Logic?</em></a> &#8211; Discussion of games in logic,  	and links.</li>
<li>Don Ross: 	<a class="external text" title="http://plato.stanford.edu/entries/game-theory/" href="http://plato.stanford.edu/entries/game-theory/"> Review Of Game Theory</a>.</li>
<li>Bruno Verbeek and Christopher Morris: 	<a class="external text" title="http://plato.stanford.edu/entries/game-ethics/" href="http://plato.stanford.edu/entries/game-ethics/"> Game Theory and Ethics</a></li>
<li>Chris Yiu&#8217;s 	<a class="external text" title="http://www.yiu.co.uk/gametheory/" href="http://www.yiu.co.uk/gametheory/"> Game Theory Lounge</a></li>
<li>tutor2u 	<a class="external text" title="http://www.tutor2u.net/newsmanager/templates/?a=840&amp;z=1" href="http://www.tutor2u.net/newsmanager/templates/?a=840&amp;z=1"> Student notes and a presentation on Game Theory</a></li>
<li>Elmer G. Wiens: 	<a class="external text" title="http://www.egwald.com/operationsresearch/gameintroduction.php" href="http://www.egwald.com/operationsresearch/gameintroduction.php"> Game Theory</a> &#8211; Introduction, worked examples, play online two-person  	zero-sum games.</li>
<li> <a class="external text" title="http://www.socialcapitalgateway.org/eng-gametheory.htm" href="http://www.socialcapitalgateway.org/eng-gametheory.htm"> Web sites on game theory and social interactions</a></li>
</ul>
<p>This guide is licensed under the <a href="http://www.gnu.org/copyleft/fdl.html">GNU Free Documentation License</a>.  It uses material from the <a href="http://www.wikipedia.org/">Wikipedia</a>.</p>
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