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	<title>Online Poker Blog &#187; History</title>
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	<description>Poker guide to play Internet party poker - online poker, rules, hands, strategy, cheating, casino</description>
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		<title>History of game theory</title>
		<link>http://www.onlinepokerblog.eu/2009/06/history-of-game-theory/</link>
		<comments>http://www.onlinepokerblog.eu/2009/06/history-of-game-theory/#comments</comments>
		<pubDate>Sun, 21 Jun 2009 21:29:32 +0000</pubDate>
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				<category><![CDATA[Game theory]]></category>
		<category><![CDATA[History]]></category>

		<guid isPermaLink="false">http://www.onlinepokerblog.eu/?p=898</guid>
		<description><![CDATA[The first known discussion of game theory occurred in a letter written by James Waldegrave in 1713. In this letter, Waldegrave provides a minimax mixed strategy solution to a two-person version of the card game le Her. It was not until the publication of Antoine Augustin Cournot&#8217;s Researches into the Mathematical Principles of the Theory [...]]]></description>
			<content:encoded><![CDATA[<fb:like href='http://www.onlinepokerblog.eu/2009/06/history-of-game-theory/' send='true' layout='standard' show_faces='true' width='450' height='65' action='like' colorscheme='light' font='lucida+grande'></fb:like><p>The first known discussion of game theory occurred in a letter written by  James Waldegrave in 1713. In this letter, Waldegrave provides a minimax mixed  strategy solution to a two-person version of the card game le Her. It was not  until the publication of Antoine Augustin Cournot&#8217;s <em>Researches into the  Mathematical Principles of the Theory of Wealth</em> in 1838 that a general game  theoretic analysis was pursued. In this work Cournot considers a duopoly and  presents a solution that is a restricted version of the Nash equilibrium.</p>
<p>Although Cournot&#8217;s analysis is more general than Waldegrave&#8217;s, game theory  did not really exist as a unique field until John von Neumann published a series  of papers in 1928. These results were later expanded in the 1944 book <em>The  Theory of Games and Economic Behavior</em> by von Neumann and Oskar Morgenstern.  This profound work contains the method for finding optimal solutions for  two-person zero-sum games. During this time period, work on game theory was  primarily focused on cooperative game theory, which analyzes optimal strategies  for groups of individuals, presuming that they can enforce agreements between  them about proper strategies.</p>
<p>In 1950, the first discussion of the Prisoner&#8217;s dilemma appeared, and an  experiment was undertaken on this game at the RAND corporation. Around this same  time, John Nash developed a definition of an &#8220;optimum&#8221; strategy for multiplayer  games where no such optimum was previously defined, known as Nash equilibrium.  This equilibrium is sufficiently general, allowing for the analysis of  non-cooperative games in addition to cooperative ones.</p>
<p>Game theory experienced a flurry of activity in the 1950s, during which time the  concepts of the core, the extensive form game, fictitious play, repeated games,  and the Shapley value were developed. In addition, the first applications of  Game theory to philosophy and political science occurred during this time.</p>
<p>In 1965, Reinhard Selten introduced his solution concept of subgame perfect  equilibria, which further refined the Nash equilibrium (later he would introduce  trembling hand perfection as well). In 1967, John Harsanyi developed the  concepts of complete information and Bayesian games. He, along with John Nash  and Reinhard Selten, won The Bank of Sweden Prize in Economic Sciences in Memory  of Alfred Nobel (also known as The Nobel Prize in Economics) in 1994.</p>
<p>In the 1970s, game theory was extensively applied in biology, largely as a  result of the work of John Maynard Smith and his evolutionary stable strategy.  In addition, the concepts of correlated equilibrium, trembling hand perfection,  and common knowledge[5] were introduced and analyzed.</p>
<p>In 2005, game theorists Thomas Schelling and Robert Aumann won the Nobel Prize  in Economics. Schelling worked on dynamic models, early examples of evolutionary  game theory. Aumann contributed more to the equilibrium school, developing an  equilibrium coarsening correlated equilibrium and developing extensive analysis  of the assumption of common knowledge.</p>
<p>This guide is licensed under the <a href="http://www.gnu.org/copyleft/fdl.html">GNU Free Documentation License</a>.  It uses material from the <a href="http://www.wikipedia.org/">Wikipedia</a>.</p>
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		<title>Spread across Europe and early design changes of playing cards</title>
		<link>http://www.onlinepokerblog.eu/2009/03/spread-across-europe-and-early-design-changes-of-playing-cards/</link>
		<comments>http://www.onlinepokerblog.eu/2009/03/spread-across-europe-and-early-design-changes-of-playing-cards/#comments</comments>
		<pubDate>Sat, 28 Mar 2009 13:42:43 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[History]]></category>
		<category><![CDATA[Playing cards]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[Europe]]></category>
		<category><![CDATA[playing cards]]></category>

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		<description><![CDATA[Italians playing cards, Sancai-type bowl, Northern Italy, mid-15th century. In the late 1300s, the use of playing cards spread rapidly across Europe. The first widely accepted references to cards are in 1371 in Spain, in 1377 in Switzerland, and, in 1380, they are referenced in many locations including Florence, Paris, and Barcelona. A Paris ordinance [...]]]></description>
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<p><em> Italians playing cards, Sancai-type bowl, Northern Italy, mid-15th  century.</em></p>
<p>In the late 1300s, the use of playing cards spread rapidly across Europe. The  first widely accepted references to cards are in 1371 in Spain, in 1377 in  Switzerland, and, in 1380, they are referenced in many locations including  Florence, Paris, and Barcelona. A Paris ordinance dated 1369 does not mention  cards; its 1377 update includes cards. In the account-books of Johanna, duchess  of Brabant, and her husband, Wenceslaus of Luxemburg, there is an entry dated  May 14, 1379 as follows: &#8220;Given to Monsieur and Madame four peters, two forms,  value eight and a half moutons, wherewith to buy a pack of cards&#8221;. An early  mention of a distinct series of playing cards is the entry of Charles or Charbot  Poupart, treasurer of the household of Charles VI of France, in his book of  accounts for 1392 or 1393, which records payment for the painting of three sets  or packs of cards, which were evidently already well known.</p>
<p>It is clear that the earliest cards were executed by hand, like those  designed for Charles VI. However, this was quite expensive, so other means were  needed to mass-produce them. It is possible that the art of wood engraving,  which led to the art of printing, developed because of the demand for implements  of play. If the assumption is true that the cards of that period were printed  from wood blocks, the early card makers or cardpainters of Ulm, Nuremberg, and  Augsburg, from about 1418 to 1450, were most likely also wood engravers.</p>
<p>Many early woodcuts were colored using a stencil, so it would seem that the  art of depicting and coloring figures by means of stencil plates was well known  when wood engraving was first introduced. No playing cards engraved on wood  exist whose creation can be confirmed as early 1423 (the earliest-dated wood  engraving generally accepted). However, in this period professional card makers  were established in Germany, so it is probable that wood engraving was employed  to produce cuts for sacred subjects before it was applied to cards, and that  there were hand-painted and stencilled cards before there were wood engravings  of saints. The German <em>Brief maler</em> or card-painter probably progressed  into the wood engraver; but there is no proof that the earliest wood engravers  were the card-makers.</p>
<p>The Europeans experimented with the structure of playing cards, particularly  in the 1400s. Europeans changed the court cards to represent European royalty  and attendants, originally &#8220;king&#8221;, &#8220;chevalier&#8221;, and &#8220;knave&#8221; (or &#8220;servant&#8221;).  Queens were introduced in a number of different ways. In an early surviving  German pack (dated in the 1440s), Queens replace Kings in two of the suits as  the highest card. Throughout the 1400s, 56-card decks containing a King, Queen,  Knight, and Valet were common. Suits also varied; many makers saw no need to  have a standard set of names for the suits, so early decks often had different  suit names (though typically 4 suits). The cards manufactured by German printers  used the suits of hearts, bells, leaves, and acorns still present in Eastern and  Southeastern German decks today used for Skat and other games. Later Italian and  Spanish cards of the 15th century used swords, batons, cups, and coins. It is  likely that the Tarot deck was invented in Italy at that time, though it is  often mistakenly believed to have been imported into Europe by Gypsies. While  originally (and still in some places, notably Europe) used for the game of  Tarocchi, the Tarot deck today is more often used for cartomancy and other  occult practices. This probably came about in the 1780s, when occult  philosophers mistakenly associated the symbols on Tarot cards with Egyptian  hieroglyphs.</p>
<p>The four suits (hearts, diamonds, spades, clubs) now used in most of the  world originated in France, approximately in 1480. These suits have generally  prevailed because decks using them could be made more cheaply; the former suits  were all drawings which had to be reproduced by woodcuts, but the French suits  could be made by stencil. The <em>trèfle</em>, so named for its resemblance to the  trefoil leaf, was probably copied from the acorn; the <em>pique</em> similarly  from the leaf of the German suits, while its name derived from the sword of the  Italian suits. It is not derived from its resemblance to a pike head, as  commonly supposed. In England the French suits were used, and are named hearts,  clubs (corresponding to <em>trèfle</em>, the French symbol being joined to the  Italian name, <em>bastoni</em>), spades (corresponding to the French <em>pique</em>,  but having the Italian name, spade=sword) and diamonds. This confusion of names  and symbols is accounted for by Chatto thus:</p>
<blockquote><p>&#8220;If cards were actually known in Italy and Spain in the latter part of  	the 14th century, it is not unlikely that the game was introduced into this  	country by some of the English soldiers who had served under Hawkwood and  	other free captains in the wars of Italy and Spain. However this may be, it  	seems certain that the earliest cards commonly used in this country were of  	the same kind, with respect to the marks of the suits, as those used in  	Italy and Spain.&#8221;</p></blockquote>
<p>Court cards have likewise undergone some changes in design and name. Early  court cards were elaborate full-length figures; the French in particular often  gave them the names of particular heroes and heroines from history and fable. A  prolific manufacturing center in the 1500s was Rouen, which originated many of  the basic design elements of court cards still present in modern decks. It is  likely that the Rouennais cards were popular imports in England, establishing  their design as standard there, though other designs became more popular in  Europe (particularly in France, where the Parisian design became standard).  Rouen courts are traditionally named as follows: the kings of spades, hearts,  diamonds, and clubs are David, Alexander, Caesar, and Charles (Charlemagne),  respectively. The knaves (or &#8220;jacks&#8221;; French &#8220;valet&#8221;) are Hector (prince of  Troy), La Hire (comrade-in-arms to Joan of Arc), Ogier (a knight of  Charlemagne), and Judas Maccabeus (who led the Jewish rebellion against the  Syrians). The queens are Pallas (warrior goddess; equivalent to the Greek Athena  or Roman Minerva), Rachel (biblical mother of Joseph), Argine (the origin of  which is obscure; it is an anagram of regina, which is Latin for queen), and  Judith (from Book of Judith). Parisian tradition uses the same names, but  assigns them to different suits: the kings of spades, hearts, diamonds, and  clubs are David, Charles, Caesar, and Alexander; the queens are Pallas, Judith,  Rachel, and Argine; the knaves are Ogier, La Hire, Hector, and Judas Maccabee.  Oddly, the Parisian names have become more common in modern use, even with cards  of Rouennais design.</p>
<p>This guide is licensed under the <a href="http://www.gnu.org/copyleft/fdl.html">GNU Free Documentation License</a>.  It uses material from the <a href="http://www.wikipedia.org/">Wikipedia</a>.</p>
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		<title>Early history of playing cards</title>
		<link>http://www.onlinepokerblog.eu/2009/03/early-history-of-playing-cards/</link>
		<comments>http://www.onlinepokerblog.eu/2009/03/early-history-of-playing-cards/#comments</comments>
		<pubDate>Sat, 14 Mar 2009 07:41:59 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[History]]></category>
		<category><![CDATA[Playing cards]]></category>
		<category><![CDATA[China]]></category>
		<category><![CDATA[Europe]]></category>
		<category><![CDATA[money cards]]></category>
		<category><![CDATA[playing cards]]></category>
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		<description><![CDATA[  The origin of playing cards is obscure, but it is almost certain that they began in China after the invention of paper. Ancient Chinese &#8220;money cards&#8221; have four &#8220;suits&#8221;: coins (or cash), strings of coins (which may have been misinterpreted as sticks from crude drawings), myriads of strings, and tens of myriads. These were [...]]]></description>
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<p><img class="alignnone size-full wp-image-641" title="ming_dynasty_playing_card_c_1400" src="http://www.onlinepokerblog.eu/wp-content/uploads/2009/03/ming_dynasty_playing_card_c_1400.jpg" alt="ming_dynasty_playing_card_c_1400" width="280" height="760" /></p>
<p>The origin of playing cards is obscure, but it is almost certain that they  began in China after the invention of paper. Ancient Chinese &#8220;money cards&#8221; have  four &#8220;suits&#8221;: coins (or cash), strings of coins (which may have been  misinterpreted as sticks from crude drawings), myriads of strings, and tens of  myriads. These were represented by ideograms, with numerals of 2-9 in the first  three suits and numerals 1-9 in the &#8220;tens of myriads&#8221;. Wilkinson suggests in The  Chinese origin of playing cards that the first cards may have been actual paper  currency which were both the tools of gaming and the stakes being played for.  The designs on modern Mahjong tiles and dominoes likely evolved from those  earliest playing cards. The Chinese word p&#8217;ai is used to describe both paper  cards and gaming tiles.</p>
<p>The time and manner of the introduction of cards into Europe are matters of  dispute. The 38th canon of the council of Worcester (1240) is often quoted as  evidence of cards having been known in England in the middle of the 13th  century; but the games de rege et regina there mentioned are now thought to more  likely have been chess. If cards were generally known in Europe as early as  1278, it is very remarkable that Petrarch, in his dialogue that treats gaming,  never once mentions them. Boccaccio, Chaucer and other writers of that time  specifically refer to various games, but there is not a single passage in their  works that can be fairly construed to refer to cards. Passages have been quoted  from various works, of or relative to this period, but modern research leads to  the supposition that the word rendered cards has often been mistranslated or  interpolated.</p>
<p>It is likely that the ancestors of modern cards arrived in Europe from the  Mamelukes of Egypt in the late 1300s, by which time they had already assumed a  form very close to those in use today. In particular, the Mameluke deck  contained 52 cards comprising four &#8220;suits&#8221;: polo sticks, coins, swords, and  cups. Each suit contained ten &#8220;spot&#8221; cards (cards identified by the number of  suit symbols or &#8220;pips&#8221; they show) and three &#8220;court&#8221; cards named malik (King),  nā&#8217;ib malik (Viceroy or Deputy King), and thānī nā&#8217;ib (Second or Under-Deputy).  The Mameluke court cards showed abstract designs not depicting persons (at least  not in any surviving specimens) though they did bear the names of military  officers. A complete pack of Mameluke playing cards was discovered by L.A. Mayer  in the Topkapi Sarayi Museum, Istanbul, in 1939; this particular complete pack  was not made before 1400, but the complete deck allowed matching to a private  fragment dated to the twelfth or thirteenth century. There is some evidence to  suggest that this deck may have evolved from an earlier 48-card deck that had  only two court cards per suit, and some further evidence to suggest that earlier  Chinese cards brought to Europe may have travelled to Persia, which then  influenced the Mameluke and other Egyptian cards of the time before their  reappearance in Europe.</p>
<p>It is not known whether these cards influenced the design of the Indian cards  used for the game of Ganjifa, or whether the Indian cards may have influenced  these. Regardless, the Indian cards have many distinctive features: they are  round, generally hand painted with intricate designs, and comprise more than  four suits (often as many as twelve).</p>
<p>This guide is licensed under the <a href="http://www.gnu.org/copyleft/fdl.html">GNU Free Documentation License</a>.  It uses material from the <a href="http://www.wikipedia.org/">Wikipedia</a>.</p>
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