The poker game called Chicago is one of the most popular card games in Sweden today. Relying on the keeping of score instead of the placing of bets, it is suitable even for environments such as schools, where gambling is often prohibited. The game exists in countless versions, so here a (somewhat arbitrarily chosen) basic game will be followed by a number of possible variations.
Hand scores
The backbone of the game is that each poker hand has its own point value, as given in this table:
One pair – 1 point.
Two pair – 2 points.
Three of a kind – 3 points.
Straight – 4 points.
Flush – 5 points.
Full House – 6 points.
Four of a kind – 7 points (but see Variations below).
Straight flush – 8 points (but see Variations below).
Basic rules
Chicago is played with a standard 52-card deck. Each player is dealt five cards. The objective is to reach 52 points.
Exchanges and hand scoring
The players are allowed to exchange any number of their cards. If a player chooses to exchange one card only, he may choose “one up”, meaning that he is dealt one card faced up, which he can either accept, or instead take the next card unseen. After the exchanges, the player with the best hand (and only one player) gets points for his hand. Then follows another round of exchanges, but no hand scoring.
The game
Now, the first player begins by playing one card. Ordinary whist rules apply, but the players keep their cards collected by themselves. The player who wins the last trick gets 5 points. Also, the player with the best hand (whether it is the same player or not) gets points for his hand.
Chicago
After the second exchange, any player can choose to play Chicago. In this case, he pledges himself to win all the tricks of the game. If he does, he is awarded 15 points, but if he fails, the penalty is just as harsh: -15 points.
Variations
Sometimes, a player given five cards below ten (either inclusive or exclusive) is allowed to replace them before the exchanges begin.
Some play with 3 exchanges instead of 2. Then of course, scoring for hands will be made after both the first and the second exchange.
Some do not use the “one up” rule.
Often, one wants to give higher rewards than 7 or 8 points for Four of a kind and Straight flush respectively. There are several ways to achieve this, most notably by elevating the player immediately to 52 points, or lowering either all players or one player of the holder’s choice to 0 points, or a combination of these. Holding a Royal flush usually means immediate victory.
The confusion is great as to what scores are appointed in the case of Chicago. Some will argue that no player will get any points at all besides the +15 or -15, whilst others will allow almost any points. The +5 for the game, however, can never be stacked with the +15 for Chicago.
Some prescribe that any player with 45 points or more is not allowed to replace any cards.
Some require that after (and not in the same hand as) a player reaches 52 points, he must win the game once more before he actually wins. This handles the possibility that more than one player reach 52 points in the same hand.
The Hungarian Card was born in the times before the 1848-49 Hungarian Freedom Fights, when revolutionary movements were awakening all over in Europe. It is a 32 card deck, its four colors include hearts, bells, leaves and acorns. The numbering includes VII, VIII, IX, X, Under, Over, King and Ace. The Aces show the for seasons: spring, summer, autumn and winter. The characters of the Under and Over cards were taken from the drama, William Tell, written by Schiller in 1804, that was shown at Kolozsvar in 1827. It was long beleived that the card was invented in Vienna at the Card Painting Workshop of Piatnik Ferdinand, however in 1974 the very first deck was found in an English Private Collection, and it has shown the name of the inventor and creator of deck as Schneider József a Master Card Painter at Pest, and the date of its creation as 1837. Interesting that he have chosen the characters of a Swiss drama as his characters for his over and under cards, however if he would have chosen Hungarian heroes or freedom fighters, his deck of cards would have never made it into distribution, due to the heavy censorship of the goverment at the time.
Games that are played with this deck including Ulti, Snapszer (or 66), Zsirozas, Preferansz and Lorum. Explanations of these games can be found at The Card Games Website.
Sometimes a fixed limit game is played as a kill game. Such a game is played with an additional blind, called the kill blind. The kill blind can be posted from any position at the table. The amount posted is typically twice the typical blind for that game. For example, in a $20/$40 game, the large blind is typically $20. If this game were played with a full kill, the kill blind would be $40.
When the kill blind is posted, it changes the stakes of the game. For that hand, the game is played as if the game were a higher limit. In a $20/$40 game with a full kill blind posted, the hand is played as if the limit were $40/$80. The kill is said to be active when the kill blind is posted and the game is played at the higher limit.
Rules on how the kill is activated vary. On the east coast of the USA, the kill is typically activated by the previous pot being over a particular value. The most typical value is ten times the value of the large bet (in a $20/$40 game, the kill would be active if the previous pot won was greater than $400). The winner of that pot is required to post the kill blind for the next hand.
In the Pacific Northwest of the USA, a kill is typically activated when a particular player wins two pots in a row. After that player wins her second pot, she is required to post a kill blind and the kill is active for the next hand.
Note that a kill need not always be a full kill. For example, it is common to find a game with a half kill. For example, when the kill is active in $4/$8 game with a half kill, the game is played at a $6/$12 limit.
The term kill, when used in this context, should not be confused with killing a hand, which is a term used for a hand that was made a dead hand by action of a game official.
In poker, the nut hand, or just the nuts, is the strongest hand possible in any particular situation. The term applies mostly to community card poker games to mean the individual holding that makes the strongest hand possible with the given board of community cards. By extension, the term is used more loosely to refer to any very strong hand.
For example in Texas hold ‘em, if the board is 5♠ 6♠ A♣ 9♠ 5♥, a player holding 7♠ 8♠ has the nuts (a 9-high straight flush in spades), and cannot lose. Sometimes it is useful to know that your hand is the second or third best possible. On this same board, the hand 5♣ 5♦ would be the second-nut hand, four fives; and the third-nut hand would be any pair of the remaining three aces, making a full house A-A-A-5-5.
In high-low split games one often speaks of “nut low” and “nut high” hands separately. With an Omaha board identical to the one above, any hand with 2-3 makes the nut low 6-5-3-2-A, while 2-4 is the second-nut low (the nut high hands remain the same).
Finally, one also hears terms such as “nut flush” or “nut full house” to mean the highest hand possible in that particular category in the circumstances, even though that may not be strictly the nut hand. For example, a pair of aces with the above board could be called the “nut full house”, even though there are two higher (but very unlikely) hands possible.
The phrase originates from the historical poker games in the colonial west of America. If one bet to the sum of everything he possessed, he would place the “nuts” of his wagon wheels on the table. Obviously, to make such a bet one would need to be sure that he has the best possible hand.
There is also a possibility of having a nut losing hand, (a hand that will lose to anything) This occurs where the board has four of a kind and a deuce. In this situation, if you hold pocket 2′s, there is no possibility of this hand winning a showdown with any other hand, as any opponent will have a better kicker than you.
Many people have formulated staking systems in an attempt to “beat the bookie”, but most still accept that no staking system can make an unprofitable system profitable over time. Widely-used systems include:
Fixed stakes – a traditional system of staking the same amount on each selection. This method suits conservative punters if the stake remains below 5% of the bank.
Fixed profits – the stakes vary based on the odds to ensure the same profit from each winning selection. This method suits conservative punters well, although if the profitability of one’s bets varies independently of the odds the bettor simply reduces his or her cash flow.
Due-column betting – A variation on fixed profits betting in which the bettor sets a target profit and then calculates a bet size that will make this profit, adding any losses to the target. For example, to make a target of $100 profit a bettor would wager $50 at odds of 2 to 1. If the bet loses, the target becomes $150. If the next bet is also at odds of 2 to 1, the wager therefore becomes $75. This type of wagering can prove ruinous in the long run.
Kelly (optimal) – the punter needs to estimate fair odds (in the European/decimal format) and then calculate the stake using :
Stake= (Odds/(Fair odds-1))/(Odds-1) Many times used with a divider (most commonly 4 or depending on your bankroll (for betting)
Martingale – A system based on staking enough each time to recover losses from previous bet(s) until one wins. It is usually applied to even-money bets such as red/black on roulette. The Martingale guarantees failure in the long run – it would only work if the bettor has an unlimited bankroll, the bookmaker has no limit on the size of bets and neither party ever dies. However, it can usually be used to gain a small win in the short run, given a bankroll large enough to survive a streak of five or six losses.
A game of “jackpot poker” or “jackpots”, which is a variant of five-card draw with an ante from each player, no blinds, and an opening requirement of a pair of jacks or better.
A large pool of money collected by the house and awarded for some rare occurrence, typically a bad beat.
Like any event or sports league, the WSOP also has corporate sponsors and licensed products, which like any leagues or events, pay fees to market themselves as an official sponor and/or licensee and exclusively use the WSOP insigina and cross-promote with their events. Besides the Harrah’s properties and ESPN, major sponsors have included Miller Brewing’s “Milwaukee’s Best” brand of beers, Pepsi’s SoBe Adreneline Rush energy drink (sponsors of the 2005 TOC), Helene Curtis’ Degree brand of anti-perspirant/deodorant, Card Player magazine, and GlaxoSmithKline/Bayer’s Levitra erectile dysfunction medicine are all official corporate sponsors. Licensees include Activision (video games for different plaforms such as Nintendo’s GameCube, Microsoft’s Xbox, Sony’s PlayStation 2 and PC featuring computer generated versions of stars like Ferguson among others), and products made by different companies ranging from chip sets, playing cards, hand held games and clothing like caps and shirts. The fees and licences bring in over a million dollars to Harrah’s.
The main event
The main event of the WSOP is the $10,000 buy-in no-limit Texas Hold ‘Em tournament. Winners of the event not only get the largest prize of the tournament and golden bracelet, but additionally their picture is placed into the Gallery of Champions at Binion’s.
There have been many memorable events during the WSOP, including Jack Straus’s 1982 comeback win after discovering he had one $500 chip left when he thought he was out of the tournament.
A few players have won the WSOP multiple times, including Stu Ungar who won in 1980, 1981 and 1997. Ungar had a drug problem that spanned decades, which makes his 1997 win all the more amazing. Since Ungar had no money to enter the tournament in 1997, his friend and six-time WSOP bracelet winner Billy Baxter gave him the entrance fee. Ungar split the $1,000,000 prize evenly with Baxter.
Johnny Chan won back to back in 1987 and 1988. Chan finished 2nd in 1989 to the youngest WSOP main event winner of all time, Phil Hellmuth. The final hand of the 1988 event between Chan and Erik Seidel would later be featured in the movie Rounders.
Chris Moneymaker won the main event in 2003 after qualifying through a $39 satellite tournament at the PokerStars online cardroom. Four players at the final table of the 2004 main event qualified through PokerStars as well, including the winner, Greg Raymer and second place finisher David Williams. In 2005, eventual champion Joseph Hachem entered the old fashioned way: with the $10,000 buy-in. After winning, he signed a contract to act as a representative of PokerStars also.
It may be that winning the WSOP makes legends out of people, but some living poker legends have tried unsuccessfully for years to win the main event, including: T. J. Cloutier (2000 and 1985 runner-up), Erik Seidel (1988 runner-up), Dave “Devilfish” Ulliott, Barry Greenstein, Men “The Master” Nguyen, and Howard Lederer.