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Some rule variations can be applied to almost any game, and combinations of these variations can be used to create ad-hoc games. These include roll your own, rollouts, blind stud, and twist rounds.
Any game can also be changed by adding one or more jokers to the deck to act as wild cards, or by designating certain other cards as wild. Some specific common variations include Low hole card wild, in which each player’s lowest-ranking downcard (and all other cards of that same rank) are wild in that player’s hand only, and Follow the queen, in which each time a Q is dealt face up to anyone, the next face up card (and all others of that rank) become wild. The usual practice in the latter case is that if a second Q appears among the upcards, the previous wild card loses its status to the new one.
One can also vary any stud game by dealing extra downcards and requiring either that one or more hole cards be discarded at some point in the game or adding a restriction on how many of those hole cards may be played in the final hand. For example, five-card stud can be modified by dealing each player an extra downcard at the start of the game, adding the restriction that each player may only use one of his two downcards in his final hand. This game is called Crocodile stud. Likewise, seven-card stud can be modified by dealing each player three downcards instead of two on the first round, but adding the restriction that a player may use no more than two of those cards in his final hand (called Buffalo stud; if the extra hole card must be discarded after the first betting round, then it is Australian stud). If playing one of these games without the requirement to discard the extra hole card at some time during play, it is recommended as a practical matter to ensure compliance that each player physically discard one hole card immediately before showdown, before revealing the “live” hole cards (so that there can be no confusion about which cards were down).
Variations can be made by eliminating betting rounds, dealing more than one upcard at a time for one or more rounds. For example, Mississippi stud (see below) is basically seven-card stud with the second betting round removed, and the last card dealt face up instead of face down. Further adding an extra hole card as above makes it Murrumbidgee stud.
Games that mix stud-like rounds with community cards are discussed on the Community card poker page. In general, one can mix upcard rounds with community card rounds in many ways. See in particular Oxford stud on the community card game page.
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Played as above, with standard hand values, and with a single joker in the deck acting as a bug. Always played with an ante and no blinds. On the first betting round, no player is allowed to open the betting unless his hand already contains a pair of jacks or a better hand. Other players who checked on the first round may subsequently call or raise if someone else opens. If no player opens, a new deal begins and everyone antes again into the same pot. The player who opened the betting keeps his discarded cards near him on the table so that he can prove, if necessary, that he had a sufficient opening hand. For example, a player with the K, J, 9, and 7 of clubs and the J of hearts has a pair of jacks and may open. He may wish to “break openers” in this case by discarding the jack of hearts in an attempt to make the club flush, so he keeps the discarded jack to prove that he was entitled to open.
The game is named after the city of Gardena, California, where this game was especially popular from the 1930s to 1970s (though it was always secondary to lowball). At that time, there were more public poker tables in that small city than in all the rest of the United States. Public poker rooms are still a big industry there, though Las Vegas, Atlantic City, and other locations now have many more poker rooms than they did at that time. Because “Jacks to open” was the primary form of high-hand draw poker played there, traditional draw poker was often described by the retronym “Guts to open”.
In home games, it is common that when a deal is “passed out” (that is, when no one opens), the players re-ante, and the qualifier to open is raised to a pair of queens. If that deal is passed out, the qualifier is raised to kings, and finally to aces. This is called “progressive” jackpots.
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In traditional poker games, the player with the best traditional hand wins the whole pot. Lowball variations award the pot to the lowest hand, by any of several methods). High-low split games are those in which the pot is divided between the player with the best traditional hand (called the high hand) and the player with the low hand.
There are two common methods for playing high-low split games, called declaration and cards speak. In a declaration game, each player declares (either verbally or using markers such as chips) whether he wishes to contest for the high hand or the low hand. The lowest hand among those who declared low wins that half of the pot, and the highest hand among those who declared high wins that half (for further details, see declaration). In a cards speak game, all players simply reveal their cards at showdown and the hands are evaluated by all players; high hand wins half of the pot and low hand wins the other half.
Especially when using the ace-to-five low method, it is possible for one player to have both the low hand and the high hand, and therefore win all of the pot (called “scooping,” “hogging” the pot, or “going pig”). In the event more than one player ties for either high or low, the pot can be further split into quarters or smaller fractions. For example, if one player has the high hand on showdown, and two other players tie for the best low hand, the high hand wins half of the pot and each low hand wins only a quarter of the pot.
It is common, especially in cards speak games, to require a certain hand value or better to win the low half of the pot, called a qualifier. For example in an “eight or better to qualify low” game, a player with an eight-high hand (or better low such as seven-high) is entitled to win the low half of the pot (assuming his hand defeats all other low hands), but a player with a 10-high or 9-high hand cannot win, even if his hand is the lowest. In this case, the high hand wins the entire pot. There is generally no qualifier to win high, although one common variant is any pair/no pair, where a hand of at least a pair is required to win high and any hand with no pair is required to win low.
In high-low split games where each player is dealt more than five cards, each player chooses five of his cards to play as his high hand, and/or five of his cards to play as his low hand. The sets may overlap: for example, in seven-card stud played high-low split, a player dealt 7-7-6-4-4-3-2 can play a high hand of 7-7-4-4-6 (two pair, sevens and fours) and a low hand of 7-6-4-3-2 (seven-high).
Note that bluffs can be especially powerful in high-low split games, because a player making a successful bluff wins the whole pot rather than having to share it. This fact also makes bluffs less likely to succeed.
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Italians playing cards, Sancai-type bowl, Northern Italy, mid-15th century.
In the late 1300s, the use of playing cards spread rapidly across Europe. The first widely accepted references to cards are in 1371 in Spain, in 1377 in Switzerland, and, in 1380, they are referenced in many locations including Florence, Paris, and Barcelona. A Paris ordinance dated 1369 does not mention cards; its 1377 update includes cards. In the account-books of Johanna, duchess of Brabant, and her husband, Wenceslaus of Luxemburg, there is an entry dated May 14, 1379 as follows: “Given to Monsieur and Madame four peters, two forms, value eight and a half moutons, wherewith to buy a pack of cards”. An early mention of a distinct series of playing cards is the entry of Charles or Charbot Poupart, treasurer of the household of Charles VI of France, in his book of accounts for 1392 or 1393, which records payment for the painting of three sets or packs of cards, which were evidently already well known.
It is clear that the earliest cards were executed by hand, like those designed for Charles VI. However, this was quite expensive, so other means were needed to mass-produce them. It is possible that the art of wood engraving, which led to the art of printing, developed because of the demand for implements of play. If the assumption is true that the cards of that period were printed from wood blocks, the early card makers or cardpainters of Ulm, Nuremberg, and Augsburg, from about 1418 to 1450, were most likely also wood engravers.
Many early woodcuts were colored using a stencil, so it would seem that the art of depicting and coloring figures by means of stencil plates was well known when wood engraving was first introduced. No playing cards engraved on wood exist whose creation can be confirmed as early 1423 (the earliest-dated wood engraving generally accepted). However, in this period professional card makers were established in Germany, so it is probable that wood engraving was employed to produce cuts for sacred subjects before it was applied to cards, and that there were hand-painted and stencilled cards before there were wood engravings of saints. The German Brief maler or card-painter probably progressed into the wood engraver; but there is no proof that the earliest wood engravers were the card-makers.
The Europeans experimented with the structure of playing cards, particularly in the 1400s. Europeans changed the court cards to represent European royalty and attendants, originally “king”, “chevalier”, and “knave” (or “servant”). Queens were introduced in a number of different ways. In an early surviving German pack (dated in the 1440s), Queens replace Kings in two of the suits as the highest card. Throughout the 1400s, 56-card decks containing a King, Queen, Knight, and Valet were common. Suits also varied; many makers saw no need to have a standard set of names for the suits, so early decks often had different suit names (though typically 4 suits). The cards manufactured by German printers used the suits of hearts, bells, leaves, and acorns still present in Eastern and Southeastern German decks today used for Skat and other games. Later Italian and Spanish cards of the 15th century used swords, batons, cups, and coins. It is likely that the Tarot deck was invented in Italy at that time, though it is often mistakenly believed to have been imported into Europe by Gypsies. While originally (and still in some places, notably Europe) used for the game of Tarocchi, the Tarot deck today is more often used for cartomancy and other occult practices. This probably came about in the 1780s, when occult philosophers mistakenly associated the symbols on Tarot cards with Egyptian hieroglyphs.
The four suits (hearts, diamonds, spades, clubs) now used in most of the world originated in France, approximately in 1480. These suits have generally prevailed because decks using them could be made more cheaply; the former suits were all drawings which had to be reproduced by woodcuts, but the French suits could be made by stencil. The trèfle, so named for its resemblance to the trefoil leaf, was probably copied from the acorn; the pique similarly from the leaf of the German suits, while its name derived from the sword of the Italian suits. It is not derived from its resemblance to a pike head, as commonly supposed. In England the French suits were used, and are named hearts, clubs (corresponding to trèfle, the French symbol being joined to the Italian name, bastoni), spades (corresponding to the French pique, but having the Italian name, spade=sword) and diamonds. This confusion of names and symbols is accounted for by Chatto thus:
“If cards were actually known in Italy and Spain in the latter part of the 14th century, it is not unlikely that the game was introduced into this country by some of the English soldiers who had served under Hawkwood and other free captains in the wars of Italy and Spain. However this may be, it seems certain that the earliest cards commonly used in this country were of the same kind, with respect to the marks of the suits, as those used in Italy and Spain.”
Court cards have likewise undergone some changes in design and name. Early court cards were elaborate full-length figures; the French in particular often gave them the names of particular heroes and heroines from history and fable. A prolific manufacturing center in the 1500s was Rouen, which originated many of the basic design elements of court cards still present in modern decks. It is likely that the Rouennais cards were popular imports in England, establishing their design as standard there, though other designs became more popular in Europe (particularly in France, where the Parisian design became standard). Rouen courts are traditionally named as follows: the kings of spades, hearts, diamonds, and clubs are David, Alexander, Caesar, and Charles (Charlemagne), respectively. The knaves (or “jacks”; French “valet”) are Hector (prince of Troy), La Hire (comrade-in-arms to Joan of Arc), Ogier (a knight of Charlemagne), and Judas Maccabeus (who led the Jewish rebellion against the Syrians). The queens are Pallas (warrior goddess; equivalent to the Greek Athena or Roman Minerva), Rachel (biblical mother of Joseph), Argine (the origin of which is obscure; it is an anagram of regina, which is Latin for queen), and Judith (from Book of Judith). Parisian tradition uses the same names, but assigns them to different suits: the kings of spades, hearts, diamonds, and clubs are David, Charles, Caesar, and Alexander; the queens are Pallas, Judith, Rachel, and Argine; the knaves are Ogier, La Hire, Hector, and Judas Maccabee. Oddly, the Parisian names have become more common in modern use, even with cards of Rouennais design.
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Ante
An ante is a forced bet in which each player places an equal amount of money or chips into the pot before the deal begins. In home games, the amount of the ante is typically small. In games where the acting dealer changes each turn, it is not uncommon for the players to agree that the dealer provides the ante for each player. This simplifies betting, but causes minor inequities if other players come and go or miss their turn to deal.
After the ante, later betting always begins with the player immediately to the dealer’s left.
Blinds
A blind or blind bet is a forced bet placed into the pot by one or more players before the deal begins, in a way that simulates bets made during play. This is used frequently in casino and tournament games and is designed to ensure there is betting action on each hand. The most common use of blinds as a betting structure calls for two blinds: the player after the dealer blinds about half of what would be a normal bet, and the next player blinds what would be a whole bet. Sometimes only one blind is used, and sometimes three. In the case of three blinds (usually one quarter, one quarter, and half a normal bet amount), the first blind goes “on the button”, that is, is paid by the dealer.
For example, the first player to the dealer’s left (who would normally be the first to bet after the cards are dealt) makes a blind bet of $1, and the next player in turn posts a big blind of $2. After the cards are dealt, play continues with the next player in turn (third from the dealer), who acts just as if the $1 had been an opening bet and the $2 had been a raise, so he must either call $2, reraise, or fold. When the betting returns to the player who blinded $1, he acts just as if that had been the opening bet; he must equal the bet facing him (toward which he may count his $1), fold, or reraise.
An additional privilege is given to the player who posted the big blind to compensate for the fact that he is forced to bet. If there have been no raises by the time his first turn to bet voluntarily comes (that is, the bet amount facing him is just the $2 he originally put in), then he is given the right to raise at that point, even though his right-hand opponent’s call would normally have closed the betting round under other circumstances. This “extra” right to raise (called a live blind) occurs only once: if his raise is now called by every player, the first betting round closes as usual.
In some fixed limit and spread limit games, the big blind amount is less than the normal betting minimum. Players acting after a sub-minimum blind have to the right to call the blind as it is, even though it is less than the amount they would be required to bet, or they may raise the amount needed to bring the current bet up to the normal minimum, called completing the bet. For example, a game with a $5 fixed bet on the first round might have blinds of $1 and $2. Players acting after the blind may either call the $2, or raise to $5. After the bet is raised to $5, the next raise must be to $10 in accordance with the normal limits.
Bring-ins
A bring-in is a type of forced bet that occurs after the cards are initially dealt, but before any other action. One player, usually chosen by the value of cards dealt face up on the initial deal, is forced to open the betting by some small amount, after which players act after him in normal rotation.
The bring-in is normally assigned on the first betting round of a stud poker game to the player whose upcards indicate the poorest hand. For example, in traditional high hand stud games and high-low split games, the player showing the lowest card pays the bring-in. In low hand games, the player with the highest card showing pays the bring-in. The high card by suit order can be used to break ties if necessary.
In most fixed limit and some spread limit games, the bring-in amount is less than the normal betting minimum. The player forced to pay the bring-in may choose either to pay only what is required or to make a normal bet. Players acting after a sub-minimum bring-in have the right to call the bring-in as it is, even though it is less than the amount they would be required to bet, or they may raise the amount needed to bring the current bet up to the normal minimum, called completing the bet. For example, a game with a $5 fixed bet on the first round might have a bring-in of $2. Players acting after the bring-in can either call the $2, or raise to $5. After the bet is raised to $5, the next raise must be to $10 in accordance with the normal limits.
In a game where the bring-in is equal to the fixed bet (this is rare and not recommended), the game must either allow the bring-in player to optionally come in for a raise, or else the bring-in must be treated as live in the same way as a blind, so that the player is guaranteed his right to raise on the first betting round if he chooses.
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The poker term high hand means simply the best poker hand, using traditional poker hand rankings. It is a retronym coined in response to lowball. The term is used most commonly in High-low split games.
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There are substantial differences between online poker gaming and conventional, in-person gaming.
One obvious difference is that players do not sit right across from each other, removing any ability to observe others’ reactions and body language. Instead, online poker players learn to focus more keenly on betting patterns, reaction time and other behavior tells that are not physical in nature. Since poker is a game that requires adaptability, successful online players learn to master the new frontiers of their surroundings.
Another less obvious difference is the rate of play. In brick and mortar casinos the dealer has to collect the cards, then shuffle and deal them after every hand. Due to this and other delays common in offline casinos, the average rate of play is around thirty hands per hour. Online casinos, however, do not have these delays; the dealing and shuffling are instant, there are no delays relating to counting chips (for a split pot), and on average the play is faster due to “auto-action” buttons (where the player selects his action before his turn). It is not uncommon for an online poker table to average sixty to eighty hands per hour.
This large difference in rate of play has created another effect among online poker players. In the brick and mortar casino, the only real way to increase your earnings is to increase your limit. In the online world players have another option, play more tables. Unlike a physical casino where it would be nearly impossible to play multiple tables at once, most online poker rooms allow a player to be on up to 4 tables at once. For example, a player may make around $10 per 100 hands at a lower limit game. In a casino, this would earn them under $4 an hour, which minus dealer tips would probably barely break even. In an online poker room, the same player with the same win rate could play four tables at once, which at 60 hands per hour each would result in an earning of $24/hour, which is a modest salary for somebody playing online poker. Some online players even play eight or more tables at once, in an effort to increase their winnings.
Another important change results from the fact that online poker rooms, in some cases, offer online poker schools that teach the basics and significantly speed up the learning curve for novices. Many online poker rooms also provide free money play so that players may practice these skills in various poker games and limits without the risk of losing real money. People who previously had no way to learn and improve because they had no one to play with now have the ability to learn the game much more quickly and gain invaluable experience from free money play.
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Fixed-odds gambling and Parimutuel betting frequently occur at or on the following kinds of events:
- Horse racing
- Greyhound racing
- Jai alai
- Football matches (particularly on Association and American football)
- Golf
- Tennis
- Cricket
- Baseball
- Basketball
- Ice hockey
- Rugby (League and Union)
- Snooker
- Motor Racing
- Boxing
- Darts
In addition many bookmakers offer fixed odds on a number of non-sports related outcomes, for example the direction and extent of movement of various financial indices, whether snow will fall on Christmas Day in a given area, the winner of television competitions such as Big Brother, and so forth. Interactive prediction markets also offer trading on these outcomes, with “shares” of results trading on an open market.
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- family pot
- A deal in which every (or almost every) seated player called the first opening bet.
- fast
- Aggressive. I was afraid of too many chasers, so I played my trips fast.
- feeder
- In a casino setting, a second or third table playing the same game as a “main” table, and from which players move to the main game as players there leave. Also called a “must-move table.”
- fifth street
-
- The last card dealt to the board in community card games. Less common than river.
- The fifth card dealt to each player in stud poker.
- fill, fill up
- To successfully draw to a hand that needs one card to complete it, by getting the last card of a straight, flush, or full house. Jerry made his flush when I was betting my kings up, but I filled on seventh street to catch up.
- fire
- To make the opening bet of a round, following the same analogy by which chips are called “ammo”. I called Ken’s bet on fourth with a draw, but I bricked, and when he fired again I had to fold. or I think Randy suspected my earlier bet was a bluff, but when I fired a second shot he let it go.
- fish
-
- An unskilled player, or an otherwise skilled player playing carelessly.
- To risk money on a long-shot bet
- fish hooks
-
- Pair of jacks
- five of a kind
- A hand possible only in games with wild cards, defeating all other hands, comprising five cards of equal rank.
- fixed limit, flat limit
- A betting structure in which a player never chooses the amount to bet, only whether to bet a fixed amount or not.
- flash
- To show the bottom card of the deck while shuffling.
- flat call
- A call, in a situation where one might be expected to raise. Normally I raise with jacks, but with three limpers ahead of me I decided to flat call.
- floorman, floorperson
- A casino employee whose duties include adjudicating player disputes, keeping games filled and balanced, and managing dealers and other personnel. Players may shout “floor!” to call for a floorperson to resolve a dispute, to ask for a table or seat change, or to ask for some other casino service.
- flop
- In a community card game, the first set of community cards dealt, and the betting round that follows. In Texas hold ‘em and Omaha hold’em in particular, this involves a set of three community cards dealt before the game’s second betting round. The verb flop is to catch something on the flop.
- flush
- A hand comprising five cards of the same suit.
- fold
- To relinquish one’s cards, forfeiting any further interest in the pot for this deal.
- forced bet
- Money that a player is required to place into the pot by the rules of the game. The three common forms are antes, blinds, and bring-ins.
- forced-move
- In a casino where more than one table is playing the same game with thesame betting structure, one of the tables may be designated the “main” table,and will be kept full by requiring a player to move from one of the feeder tables to fill any vacancies. Players will generally be informed that their table is a “forced-move” table to be used in this way before they agree to play there.
- forward motion
- A house rule of some casinos states that if a player in turn picks up chips from his stack and moves his hand toward the pot (“forward motion with chips in hand”), this constitutes a commitment to bet (or call), and the player may not withdraw his hand to check or fold. Such a player still has the choice of whether to call or raise.
- foul hand
- A hand that is ruled unplayable because of an irregularity, such as being found with too many or two few cards, having been mixed with cards of other players or the muck, having fallen off the table, etc.
- four-flush
- Four cards of the same suit. A non-standard poker hand in some games, an incomplete drawing hand in most.
- four of a kind, fours
- A hand containing four cards of equal rank.
- four-straight
- Four cards in rank sequence; either an open-ender or one-ender. A non-standard poker hand in some games, an incomplete drawing hand in most. See “bobtail”, “four-flush”.
- fourth street
-
- The fourth card dealt to the board in community card games. Less common than turn.
- The fourth card dealt to each player in stud.
- fox hunt
- After a hand is over, a fox hunt means to reveal the next card that would have come up. If the next card would have been the final card, such as in a community card game with a fixed number of cards, this is called rabbit hunting. Such activity is usually prohibited in most casinos.
- free card
- A card dealt to one’s hand (or to the board of community cards) after a betting round in which no player opened. One is thereby being given a chance to improve one’s hand without having to pay anything. I wasn’t sure my hand was good, but I bet so I wouldn’t give a free card to Bill’s flush draw.
- freeroll
-
- A situation in which a player is guaranteed to at least break even and may possibly profit. Common in split-pot games.
- A tournament with no entry fee. Sometimes offered as a casino promotion, or as a reward for earlier play.
- freezeout
- A winner-take-all tournament. That is, a game in which play continues until one player has all the chips.
- full, full boat, full hand, full house
- A hand with three cards of one rank and two of a second rank. The term “full hand” seems to have been the original, but today “full house” is standard.
- full bet rule
- In some casinos, the rule that a player must wager the full amount required in order for his action to constitute a raise. For example, in a game with a $4 fixed limit, a player facing an opening bet of $4 who wagers $7 is deemed to have flat called, because $8 is required to raise. The alternative is the “half bet rule”.
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Chip monkeying is the act of exchanging lower value poker chips in for higher value chips in a poker tournament. This is also sometimes referred to as “coloring up”.
In most poker tournaments, players begin with a finite amount of chips. As the rounds progress and the blinds and limits increase, players are eliminated by losing all of their chips. The players that remain build increasingly larger stacks of chips. In order to keep the stacks of chips manageable, smaller value chips are removed from the table and replaced with larger value chips. Depending on the game and the rules of the tournament, uneven chips are either rounded up, rounded down, or raced off.
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