Ace-to-six low is a method for evaluating low hands in poker. It is not as commonly used as the ace-to-five low method, but it is common among home games in the eastern United States, and also common in the United Kingdom (it is the traditional ranking of London lowball, a stud poker variant).
As in all lowball games, pairs and trips are bad: that is, any hand with no pair defeats any hand with a pair; one pair hands defeat two pair or trips, etc. No-pair hands are compared starting with the highest ranking card, just as in high poker, except that the high hand loses. In ace-to-six low, straights and flushes count for high (and are therefore bad), and aces play as the lowest card.
For example, the hand 8-5-4-3-2 defeats 9-7-6-4-3, because eight-high is lower than nine-high. The hand 7-6-5-4-2 defeats both, because seven-high is lower still. The hand 7-6-5-4-3 would lose, because it is a straight. Aces are low, so 8-5-4-3-A defeats 8-5-4-3-2. Also, A-A-9-5-3 (a pair of aces) defeats 2-2-5-4-3 (a pair of deuces), but both of those would lose to any no-pair hand such as K-J-8-6-4. In the rare event that hands with pairs tie, kickers are used just as in high poker (but reversed): 3-3-6-4-2 defeats 3-3-6-5-A.
It is called ace-to-six low because the best possible hand is 6-4-3-2-A, followed by 6-5-3-2-A, 6-5-4-2-A, 6-5-4-3-A, 7-4-3-2-A, 7-5-3-2-A, etc.
When speaking, low hands are referred to by their highest ranking card or cards. Any nine-high hand can be called “a nine”, and is defeated by any “eight”. Two cards are frequently used: the hand 8-6-5-4-2 can be called “an eight-six” and will defeat “an eight-seven” such as 8-7-5-4-A.
A wild card plays as whatever rank would make the lowest hand. Thus, in 6-5-Joker-2-A, the joker plays as a 3, while in Joker-5-4-3-2 it would play as a 7 (an ace or six would make a straight).
Online poker is the game of poker played over the Internet (online). It has been responsible for a dramatic increase in the number of poker players worldwide, and as of December 2003, revenues from online poker were estimated at US$34 million per month.
Traditional (or “brick and mortar”, B&M) venues for playing poker, such as casinos and poker rooms, may be intimidating for novice players and are located in geographically disparate locations. Brick and mortar casinos are also reticent to promote poker because it is very difficult for them to profit from the activity. Though the rake, or time charge, of traditional casinos is often very high, the opportunity costs of running a poker room are even higher. Brick and mortar casinos often make much more money by removing poker rooms and adding more slot machines.
Online venues, by contrast, are dramatically cheaper because they have much smaller overhead costs. For example, adding another table does not take up valuable space like it would for a brick and mortar casino. Online poker rooms tend to be viewed as more player-friendly. For example, the software may prompt the player when it is his or her turn to act. Online poker rooms also allow the players to play for very low stakes (as low as 1¢) and often offer poker freerolls (where there is no entry fee), attracting beginners.
Online venues may be more vulnerable to certain types of fraud, especially collusion between players. However, they also have collusion detection abilities that do not exist in brick and mortar casinos. For example, online poker room security employees can look at the “hand history” of the cards previously played by any player on the site, making patterns of behavior easier to detect than in a casino where colluding players can simply fold their hands without anyone ever knowing the strength of their holding. Online poker rooms also check player’s IP addresses in order to prevent players at the same household or at known open proxy servers from playing on the same tables.
The major online poker sites offer varying features to entice new players. One common feature is to offer tournaments called satellites by which the winners gain entry to real-life poker tournaments. It was through one such tournament that Chris Moneymaker won his entry to the 2003 World Series of Poker. He went on to win the main event causing shock in the poker world. The 2004 World Series featured triple the number of players over the 2003 turnout. At least four players in the WSOP final table won their entry through an online cardroom. Like Moneymaker, 2004 winner Greg “Fossilman” Raymer also won his entry at the PokerStars online cardroom.
In December 2003 it was reported that online poker revenues stood at around $34m (€ 40m) per month and were growing by 27% per month. By March 2005, at peak times approximately 100,000 people were playing for real money at the various cardrooms with a like number playing free games.
In October 2004, Sportingbet Plc, the world’s largest publicly traded online gaming company (SBT.L), announced the acquisition of ParadisePoker.com, one of the online poker industry’s first and largest cardrooms. The acquisition marked the first time an online cardroom was owned by a public company. Since then, several other cardroom parent companies have gone public.
In June 2005, PartyGaming, the parent company of the largest online cardroom, went public on the London Stock Exchange, achieving an initial public offering market value in excess of $8 billion dollars. At the time of the IPO, ninety-two percent of Party Gaming’s income came from poker operations.
Late Night Poker is a British television show in which Poker players, mostly professionals or strong amateurs, compete in a short series of No-Limit Texas hold ‘em tournament games for a prize of approximately £50,000.
Six series of the show were created between 1999 and 2002. Produced in Cardiff, Wales, by TV company Presentable, they aired on Channel 4.
In 2005 an all-amateur tournament by the name of PartyPoker.com Late Night Poker Ace was broadcast, following a qualification round on the aforementioned website. A second tournament is planned for 2006.
A celebrity version of the show was produced on 12 October 2000, featuring (in finishing order from 1st to 7th place) Anthony Holden, Al Alvarez, Martin Amis, Victoria Coren, Patrick Marber, Stephen Fry and Ricky Gervais. This led into the creation of Celebrity Poker Club.
Crew
Jesse May – commentator; also appeared in a season 1 episode under the pseudonym “Mickey Dane.”
Nic Szeremeta – creator (uncredited), commentator (seasons 1-3)
A series of Late Night Poker consists of 9 programmes – 7 heats, one semi-final, and the final. Each heat has 7 players. The 7 winners of the heats progress straight to the final, and the runners-up go to the semi-final, where one additional player progresses, for a final table of 8 players.
(NB: The first series featured 5 heats, with the players finishing 1st and 2nd in each progressing to the final. The players who qualified by finishing first in their heat started the final with twice as many chips as the heat runner-ups.)
Although the precise sums of money involved have varied, the typical buy-in has been in the region of £1,500, with a first prize of between £40,000 and £60,000.
The shows lasted 60 minutes when broadcast, with the season finals lasting 90 minutes. When shown in America on FSN, the shows were cut to 30 minutes each.
Under-the-table cameras
Late Night Poker’s success is largely attributable to its “under-the-table” cameras which allow the viewers and commentators to see the players’ cards through the transparent table. It is doubtful Poker could succeed as a spectator sport otherwise, and American broadcasters have subsequently used a similar technique in programmes such as World Poker Tour.
Nevertheless, in contrast to most Poker shows, Late Night Poker tends to use these cameras in a rather minimalist way. For example, in a two-way pot, often only one player’s cards are shown, with the commentators trying to infer from the other player’s actions what cards he or she holds, and how the first player should act. Because of this, the commentary often mirrors the actual decision-making process of a Poker player. Only late in the hand, at the time of a critical decision, would the other player’s cards be shown, possibly revealing a startling bluff or an unexpectedly strong hand.
In poker, a hole cam is a camera that displays a player’s hole cards (face-down cards) to television viewers. It was patented by Harry Orenstein in 1997.
The hole cam became popular when the Late Night Poker program first began using it in televised tournements. It picked up further popularity after the World Poker Tour began airing in 2003 on the Travel Channel.
To match the current bet amount, maintaining one’s interest in the pot.
calling station
A weak player who frequently checks and calls, but rarely raises.
cap
A limit on the number of raises allowed in a betting round. Typically three or four (in addition the opening bet). In most casinos, the cap is removed if there are only two players remaining either (1) at the beginning of the betting round, or (2) at the time that what would have otherwise been the last raise is made.
Also, term for the chip, token, or object placed atop one’s cards to show continued involvement with a hand.
cards speak
Describing a split-pot game, one without a declaration.
A common house rule stating that properly shown hands at showdown may be read by anyone, and need not be announced.
case card
The last available card of a certain description (typically a rank). The only way I can win is to catch the case king., meaning the only king remaining in the deck.
catch
To receive needed cards on a draw. I’m down 300–I can’t catch anything today. or Joe caught his flush early, but I caught the boat on seventh street to beat him. Often used with an adjective to further specify, for example “catch perfect”, “catch inside”, “catch smooth”.
catch up
To successfully complete a draw, thus defeating a player who previously had a better hand. I was sure I had Karen beat, but she caught up when that spade fell.
catch perfect
To catch the only two possible cards that will complete a hand and win the pot, usually those leading to a straight flush. Usually used in Texas Hold ‘Em.
cat-hop
In five-card draw, a longshot draw requiring two desired cards to make a hand, specifically drawing two cards to a straight or flush, or drawing two cards to a small pair and kicker to make a full house.
center pot
The main pot in a table stakes game where one or more players are all in.
chase
To continue to play a drawing hand over multiple betting rounds, especially one unlikely to succeed. Frank knew I made three nines on fourth street, but he chased that flush draw all the way to the river.
To continue playing with a hand that is not likely the best because one has already invested money in the pot.
check
To bet nothing.
A casino chip.
check out
To fold, in turn, even though there is no bet facing the player. In some games this is considered a breach of etiquette equivalent to folding out of turn. In others it is permitted, but frowned upon.
check-raise
To check, and then raise someone else’s open.
cheese
A poor hand. Throw that piece of cheese in the muck and move on to the next hand.
chip
A token representing money used for betting.
chip along
To bet or call the minimum required to stay in, often done with little or no reflection. See also “white check”.
chip declare
A method of declaring intent to play high or low in a split-pot game with declaration.
chip dumping
A form of collusion that happens during tournaments, especially in the early rounds. Two or more players decide to go all-in early. The winner gets a large amount of chips, which increases the player’s chance of cashing. The winnings are then split among the colluders.
chip race
In tournament play, the act of removing all the small chips from play by dealing random cards to players holding odd chips, and awarding a proportional number of larger chips to the highest-ranking cards.
chip up
To exchange lower-denomination chips for higher-denomination chips. In tournament play, the term means to remove all the small chips from play by rounding up any odd small chips to the nearest large denomination, rather than using a chip race.
chop
To split a pot because of a tie, split-pot game, or player agreement.
To play a game for a short time and cash out; see “hit and run”.
A request made by a player to a dealer after toking a large-denomination chip that he wishes the dealer to make change.
To chop blinds.
chop blinds
An agreement between neighboring players having posted blinds that if all other players fold to them, they will each retrieve their respective blind amounts and discard their hands rather than playing out the hand. This is done to avoid excessive charges by the casino for small pots. It is generally frowned upon by casinos, so it usually takes the form of the small blind folding, and then the player with the large blind refunding the small blind amount while the dealer isn’t looking. Agreement must be made ahead of time.
closed
Describing a betting round, the condition that no player is eligible to raise, either because the last raise was called by all players, or because the cap was reached.
Describing a poker game, one in which each player’s cards are concealed from all opponents.
cockroach
Euphemism for a player who frequently raises the pot in a blatant attempt to steal the antes or blinds.
coffeehouse
To make annoying smalltalk during a game, to make comments about a hand in progress, or to make deceptive comments about one’s own play.
cold
Consecutive, as in I caught three cold spades for the flush.
Unlucky, as in I’ve been cold all week.
cold call
To call an amount that represents a sum of bets or raises by more than one player. Alice opened for $10, Bob raised another $20, and Charlie cold called the $30.
cold deck
A deck previously arranged to produce a specific outcome, then surreptitiously switched into the game. Called “cold” because such a deck switched in during play will not have been warmed by the dealer’s hands. I can’t believe Jim got those four kings the same time I got four sixes–it was like being cold-decked. Also “ice”.
collusion
A form of cheating involving cooperation among two or more players.
color change, color up
To exchange small-denomination chips for larger ones.
combo, combination game
A casino table at which multiple forms of poker are played in rotation.
come bet, on the come
A bet or raise made with a drawing hand, building the pot in anticipation of filling the draw. Usually a weak “gambler’s” play, but occasionally correct with a very good draw and large pot or as a semi-bluff.
community card
A card dealt face-up to the center of the table (not to any one player’s hand), which can be used in some way by multiple players according to specific game rules.
completion
To raise a small bet up to the amount of what would be a normal-sized bet. For example, in a $2/$4 stud game with $1 bring-in, a player after the bring-in may raise it to $2, completing what would otherwise be a sub-minimum bet up to the normal minimum. Also in limit games, if one player raises all in for less than the normally required minimum, a later player might complete the raise to the normal minimum (depending on house rules).
connectors
Two or more cards of consecutive rank.
countdown
Especially in lowball, two hands very nearly tied that must be compared in detail to determine a winner, for example, 8-6-5-3-2 versus 8-6-5-3-A.
The act of counting the cards that remain in the stub after all cards have been dealt, done by a dealer to ensure that a complete deck is being used.
counterfeit
Most often used in community card games, a card appearing on the board that doesn’t change the value of one’s own hand, but that makes it much more likely for an opponent to tie or beat you, often because it duplicates what was previously a valuable card in your hand. Also “duplicate”.
cow
A player with whom one is sharing a buy-in, with the intent to split the result after play. To “go cow” is to make such an arrangement.
cowboy
A king. And he’s flopped a pair of cowboys
crack
To beat a better hand, mostly heard in reference to the best Hold em hole cards, AA. eg “My Aces were cracked again”
crowley
Folding your hand when the action to check is an option. “You could have checked, why did you pull a crowley.”
crying call
A call made reluctantly on the last betting round with the expectation of losing (but with some remote hope of catching a bluff).
cut
Take some of the cards off the top of a deck and move them to the bottom.
cutoff
The seat immediately to the right of the dealer button. Also “pone”.
While some tournaments offer a mix of games, like H.O.R.S.E. events which combine Hold’em, Omaha, Razz, Stud and Stud Eight or Better and Dealer’s Choice events, at which one may choose from a similar menu of games, most tournaments feature one form of stud or community card poker, such as seven-card stud, seven card high-low stud, Omaha Hold ‘em or Texas Hold ‘em. Both Omaha and Texas Hold’em tournaments are commonly offered in fixed-limit, pot limit, and no limit forms.
Tournament venues
Informal tournaments can be organized by a group of friends; for example, most colleges feature poker tournaments. Casinos and online gaming sites often offer daily tournaments.
However, these are not the only venues. Several World Poker Tour venues are cruise ships at sea. The 2005 World Series of Poker primarily took place in the conference hall of the Rio Hotel in Las Vegas.
Major tournaments
The two largest and most well-known tournaments are the World Poker Tour championship event and the World Series of Poker, held at Binion’s Horseshoe casino in Las Vegas. The World Series has traditionally been featured on ESPN.
The 2005 World Series of Poker was the first held outside of Binion’s Horseshoe Casino, though the final few days of the main event were held in the legendary Benny’s Bullpen. Future tournaments will be held at one of the Harrah’s Entertainment properties; 2005 saw the Rio as primary venue.
Arguably the most publicised European tournament is the Poker Million, which began in 2000 on Sky Sports, following on from the success of the Late Night Poker television show.
In poker, a “live” game played with “real” chips and money, usually with no predetermined end time. Players may freely buy into or cash out of a ring game between hands.
In “no limit” poker ring games, there is normally a maximum buy-in for ring games that prevents players from buying a chip stack size advantage. In limit poker games, there is seldom a maximum buy-in because betting limits on each hand already limit the advantage of having a larger chip stack.
Contrast this to a poker tournament, which is played with tournament chips (worth nothing outside the tournament) with a definite end condition (usually, only one player left).
In a casino, rake is usually taken from a pot if the player is in a hand while a flop is shown.
One of the easiest ways to cheat at poker is with a partner or many partners, called collusion. This is basically playing differently against one or more players than you do against others at the table (in contrast to mechanics, which is directly manipulating cards or chips in violation of the rules). The gravity of such cheating ranges from the subconscious to the conspiratorial. Some common forms of collusion are soft play, that is, failing to bet or raise in a situation that would normally merit it because of your opponent; whipsawing, where partners at opposite ends of the table raise and reraise each other to trap players in between; and dumping, or deliberately losing to a partner (perhaps someone you are backing financially or with whom you have traded a percentage stake). Signalling (that is, trading information between partners) is probably the most egregious example of such cheating, but all of these are considered bad play and should not be tolerated at any poker game.
In friendly games it is common to be playing against someone you know well. Perhaps your spouse may be playing at the game with the rest of your friends. Suddenly your luck turns for the worse. Subconsciously, you are less willing to take the money of the people you know or love. Perhaps one fellow has been getting bad hands all evening, and you know he has car payments to make, and this changes the game being played. The best advice is to leave friendship outside the poker game. Especially in tournament poker, soft-playing a friend is cheating all of the other players out of their chance to see you bust your friend, getting them closer to the prize money.
For this reason, there are laws in some U.S. states saying that a husband and wife cannot play poker at the same table. Perhaps the easiest way to exploit such a situation is to agree to split the profits (after all, couples often have shared bank accounts). Even without any explicit collusion during the game, this reduces the variance of the team as a whole.
It should come as no surprise that two people sharing information about their hands enjoy a great advantage over the other players. If you do not believe this, deal out a few poker hands, but deal yourself two. The idea is that these players signal one another and only play the better of the two hands. Signals can take many forms, from the placement of the chips on the cards to morse code tappings on the table. The key ingredient in all signaling systems is the ability to be repeated unobtrusively. In order for this advantage to make money it has to be done many times without someone realizing it. In a game where people (hopefully) are always watching each other, this can prove problematic. When a cheat is signaling the value of his hand to his partner, he is also signaling the value of his hand to everyone at the table. The result of a system of signals being figured out is nothing short of financial disaster. Some games are more susceptible to this kind of cheating than others: in Five-card stud and Lowball, for example, signalling the rank of just one card can give another player sufficient information to make many otherwise difficult decisions.
Collusion in online poker is relatively easy and much more difficult to spot if executed well. The main reason is that the cheaters can engage in instant messaging discussing their cards with no one looking at them. Sometimes the same person can be using two or more computers and playing under different aliases. This gives him an advantage that’s difficult to work against. However many poker rooms have imposed a maximum of one account per household, though a determined cheater can still bypass this by using multiple connections thus having different IP addresses. However, online poker sites keep records of every hand played, and collusion can often be detected by finding the appropriate pattern. Many sites also offer head-to-head (heads-up) games, where collusion is not useful.
Another concern in online poker is the use of software called “bots” (short for computer robots). These are programs that make decisions on behalf of the player based on odds etc. and also play on their behalf. Though their accuracy and ability has been questioned, it has nevertheless been seen as unfair practices by the poker room and has sought to ban them. With improvements in software and hardware it is expected that in the near future a bot that can beat a human consistently is a near certainity.
Should two people wanting to cheat be in close proximity, they might decide to hand-muck. That is, to switch hands or alter them in some way (though this particular form of cheating might be considered mechanics rather than collusion). A simple idea of this is to have two people sitting next to each other in a game of draw poker. While they receive two mediocre hands, they could switch certain cards between themselves in order to form a worthless hand and a winner. There are many sleight of hand methods to this. Hand-mucking is also a problem in blackjack.
Perhaps the most odious way of cheating with a partner is to have a weekly game at your house, agreeing with all your regular players that you split the profit from cheating a single player. This hot-seat game invites a new player every week, only to play against six players all working together. The mechanics are the same, players signal their hands, then play proceeds as to drive the hot-seat out, or to put all his money in the pot.
If you are at a poker game and you detect that your opponents are cheating, but are not very good at it, you can use this information to your advantage. You may be better off exploiting their inept cheating than leaving or turning them in. Dr. Frank R. Wallace wrote a book on this, in which he coined the term neocheating (He later developed a philosophy called Neo-Tech. The book consists of 2 parts easy to spot cheating techniques (marking the deck, crimping cards, false cuts, etc) and 5 parts philosophical content and stories.
In poker, to bluff is to bet or raise with an inferior hand, or with a hand believed to be inferior. The term is also used as a noun: a bluff is the act of bluffing.
The bluff is an important part of the strategy of any poker game, though it will come into play more in some games than in others. This is because a bluff is intended to represent a strong hand. For example, bluffs are much stronger in pot-limit and no-limit games, because your opponent will have worse pot odds, in addition to the threat of larger bets in future betting rounds if there are any. On the other hand, bluffing is less common in limit Omaha, because it’s often likely that if you don’t have the hand you represent, one of your opponents does.
Strategy
Do not be predictable. If you always bluff in certain situations, your opponents will figure this out and start calling more. On the other hand, if you never bluff, they will figure that out too and stop calling your non-bluff bets, which is a bad thing—even though you might win the hand, you will fail to win the amount of their call. The exact ideal bluffing frequency in each game situation is a complicated exercise in game theory that you will not be able to solve at the table, so you may have to rely on rules of thumb, prior analysis, experience, and intuition.
General guidelines
Bluffs are more successful with fewer people in the pot. Against only one or two opponents, your chances are often good that no one has a hand good enough to call. Against three or more opponents, at least one of them probably does, so bluffing is unlikely to succeed.
Bluff much less in high-low split games—some very weak hands will call hoping for half the pot, and the likelihood of splitting the pot greatly reduces your pot odds in any case. In some games such as limit Omaha high-low, you would not be giving up much advantage if you never bluffed at all.
In games with many betting rounds, bluffs are more often successful in early rounds rather than late ones. Once other players have put a lot of money into the pot, they are less likely to give up (this tendency is based on the false concept of being “pot-committed” and goes beyond the correct strategy of calling more often with higher pot odds. cf. sunk cost fallacy)
Value bet your strong hands, consider bluffing with hands you are almost sure cannot win any other way, and check the ones in between: On the last betting round, if you have a hand that might be good but that is not very strong, you are probably better off checking and then calling a bet by your opponent rather than bluffing. A player with a worse hand will probably not call if you bet, but a check might induce your opponent to bluff, allowing your call to win more money. On the other hand, a player with a better hand than yours will almost certainly call, and may raise, costing you money. You also do not need the protection of a bet.
A raise, and especially a check-raise, as a bluff is more psychologically intimidating than just opening. Of course it also risks more of your money and makes the pot bigger (and therefore more likely to be called), so it must be used with care.
Semi-bluffs
In games with multiple betting rounds, to bluff on one round with an inferior or drawing hand that might become a much better one by chance in a later round is often called a semi-bluff. Semi-bluffs thus afford a player two opportunities to win the pot: everyone may fold, or the player still might win the showdown if called.
For example, a player in a stud poker game with four spade-suited cards showing (but none among their downcards) on the penultimate round might raise, hoping that others believe they have a flush even though they do not. If their bluff fails and they are called, they still might be dealt a spade on the final card and win the showdown (or they might be dealt another non-spade and try their bluff again, in which case it is a pure bluff or stone-cold bluff on the final round rather than a semi-bluff).
Randomizing devices
In performing bluffs, it often helps to have a randomizing device: for example, if your analysis or experience leads you to believe that you should bluff half of the time in a certain situation, use a device such as the color of the last card dealt. Another strategy useful in short-handed games is to give yourself fake outs: if a jack is not a scare card, pretend that every jack is an out for you, even if it is not. This strategy has a mathematical basis in game theory.
Bluff (the game)
Bluff is an ancient predecessor of poker played in the 1800s, where only the cards from 10 to Ace were used, and straights and flushes hadn’t been invented yet.